Legacy Review: Blackwell
Blackwell
https://store.steampowered.com/app/236930/Blackwell_Epiphany/
One
Paragraph Review
Blackwell
is a series of 5 games
(In
chronological order:
Blackwell
Legacy (3 hours),
Blackwell
Unbound (3 hours),
Blackwell
Convergence (3.5 hours),
Blackwell
Deception (5.5 hours),
Blackwell
Epiphany (7 hours))
In this
review, I will clump them together as one game instead of examining each one
individually as I feel all the games are fundamentally similar to one another.
Blackwell
is a charming Point and Click game with an incredible, unique and
touching story. For this reason alone, it is more than worth playing.
However, Blackwell also sports beautiful graphics, immersive voice-acting and
engaging gameplay which is bound to keep your brain challenged and
content.
Introduction
So, as I
said, Blackwell is basically a 5 part series consisting of point and click
games. The 5 games increase in complexity and length and you have to play them
all in order as they are essentially parts of the full story.
The key
aspects of the game which we can discuss are its story, gameplay and
aesthetics, and it shines in all aspects without fail.
STORY
The main
characters you will play in the games feature a human and a ghost spirit guide,
and your overarching goal is to guide lost souls from the mortal realm to the
world beyond, whatever that may be.
Right off
the bat, this endeared to me. It was an interesting and innovative concept, one
I had not seen before. More than that though, it was relatable, gripping and
had plenty of suspense and drama.
In fact,
there are moments in the game where you will cry, moments where you will stare
in awe at the screen, moments where you will feel anxious at what’s about to
happen next, moments where you feel downtrodden and moments where you will feel
that oh so gratifying sense of peace or accomplishment after helping a ghost
pass, only to have a tear roll down your cheek afterwards.
Truly, the
game excels at evoking your many emotions and has no difficulty in keeping you
constantly engaged.
The story
even has a complete ending which doesn’t leave behind any loose ends. It wasn’t
exactly my *preferred* ending, but it’s nice to see a game that can accomplish
such as satisfying ending.
As for the
characters in the game, I think it’s quite easy to get attached to them and
empathize with them. They are very well done up, have deep backgrounds and are
frankly very relatable. Full and top notch voice acting is also something you
can look forward to in this game as it helps to give the characters all the
life they need.
If you
enjoy high quality stories in games, then be sure to check this series out. You
won’t regret it. Its really more of a journey or an experience than a game, and
you’d be hard pressed not to find anything in this game that touches you.
Gameplay
Being a
point and click game, we can examine the gameplay with the usual framework I
apply for point and click games.
Are the
goals made clear?
Yes. You
are always able to talk to your companion to ask for a refresher of the task at
any given time. Following the story and conversations will give you a very
clear idea of what you need to do next. Also, ultimately your main goal is
always obvious: to rescue whatever spirits you discovered. You also have a
notebook keeping track of key terms.
Do you have
many tasks to work on at once?
Yes and no.
In the beginning and ending of each of the 5 games, you can expect mostly
linearity, but in the middle portions you will have the ability to work on
multiple spirits at once. So, if you get stuck on one spirit, you can always
work on the other one. The game still
has relatively more linearity than bigger games in the genre, but it is nice
that you have some options here and there.
Are the
puzzles logical?
Well,
sometimes the puzzles do involve thinking outside the box but I think they are
all logical. The game is still staged in the real world, after all.
Are the
puzzles overly difficult?
Not really.
I was able to play most of the game unaided, but there were certainly sections
in each of the 5 games where I needed a nudge from a walkthrough to help me
finish it. Usually though, the solution given by the walkthrough simply
triggers a “ah why didn’t I think of that” moment, so I don’t think the game
qualifies as overly difficult. You certainly need to apply your brain a fair
amount to finish the game, but nothing
is frustrating.
Are the
puzzles repetitive?
Sometimes
the puzzles do follow same patterns
(inter-game rather than intra-game), but I don’t think that ever detracted from
the gameplay.
Are the
puzzles fun?
Yes without
a doubt the game was fun and enjoyable to play through, mainly because of how
engaging the game world is. Some of the puzzles are well done enough to be fun
in and of themselves, and most do induce some form of satisfaction.
Is there
tedium?
There is
actually a considerable amount of tedium although luckily it never negatively
impacted the gameplay. You cannot double click to quickly leave a scene. In the
earlier games, you can only exit a scene while playing the human character. In
some scenes, the ghost and character do not follow each other so you have to
move them separately. I would certainly recommend a “FOLLOW” button that will
instruct the other player to either stay put or follow, and of course I would
recommend double clicking to avoid the animation of moving to the exit.
I suppose
there is also a fair amount of backtracking and unnecessary walking you may
have to do, but that also depends on how much you mess up.
Overall, I
think its safe to say that the gameplay was of high quality despite the few
grievances I had here and there. I think what made it really stick was its
investigative nature. You always have those questions in the back of your min
you want to answer and that pushes you on to do what you need to do.
Aesthetics
I have no
complaints regarding the graphics of the game. Perhaps Legacy may not look as
nice as some of the later games, but I think overall the environments and
characters are well drawn and are
aesthetically pleasing.
The
atmosphere of the game also does a good job of mirroring the real world, with
either soft or nondescript music and the environments all being part of a
normal city (not including the spirit world places)
Best
Points
Fantastic
story that is well written and gripping throughout.
Good puzzle
design
Satisfying
ending
Innovative
story concept
Aesthetically
pleasing
Relatable
characters with well developed backstories
Improvements
Some
quality of life improvements is all I really need to complain about.
Conclusion
Blackwell
is undoubtedly one of the best point and click games I have played, and thus
deserving of the highest possible grade. It even has its own developer
commentary which only serves as further evidence of how much effort and TLC was
put into the game during development.
I had the
first four games from a bundle and had zero hesitations buying Epiphany after
finishing them, which goes to show how much I enjoyed myself playing through
this series.
Even though
the game does have its repetition and tedium, I still did look forward to
dealing with the next spirit after finishing each and every one, and that can
be owed to the quality of the game’s story and character design.
If you are
looking for a new point and click adventure to sink your teeth into, then I
think you’ve found a real gem here with
this game.
Overall
Grade
S*
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