Review: Technobabylon
Goutham Jayaraman
Ravencrow Game Review
#11
Technobabylon
https://store.steampowered.com/app/307580/Technobabylon/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Technocrat Games |
Publisher |
Wadjet Eye Games |
Playtime |
13.2 hours |
Date Completed |
18/4/2021 |
Date Reviewed |
18/5/2021 |
Overall Grade |
S* |
Technobabylon
is a point and click game set in a cyberpunk universe where a widespread
technological invention known as wetware helps humans connect to electronics as
well as access a virtual world.
You start
the game out playing as a police agent investigating the case of a mind jacker,
but later get opportunities to play as other characters as well.
I found Technobabylon
to have a gripping and even emotional story that was well written and touched
on various mature topics in a positive way. It also had a cast of likeable and
relatable characters and a charming world that was a pleasure to play in. The
game interwove science and technology into its plot, making use of it in its
own special way whilst still not deviating too far from the norm.
Overall,
Technobabylon proved to be a very memorable experience and was the
point-and-click game I always wanted to reach for first when starting my weekend
point-and-click binge session (Replaced in role by games such as Primordia and
Whispers of a Machine after its completion).
What I liked
-
I am always
a sucker for cyberpunk settings, but I found this game’s setting to be especially
charming
-
The very relatable
and memorable cast of characters.
-
The very
emotional and powerful narrative
-
The solid
game length
-
The game’s use
of science of technology (The Trance, use of robots and robotic enhancements,
wetware)
What I disliked
-
Forced
small window size
|
|
Gameplay 20/20 |
+ Standard
point and click game mechanics + Decent
interactivity + Wetware
mechanic brings something new and fresh to the table. Definitely gives the
game its own personal feel = Decent level of humor, but not really the focus of the game |
Game Design 17/20 |
+ Good
puzzle design + Difficulty
felt just right = Not much of a hint system present, but you could get reminded on
what to do by talking to Central or to other characters - Only one instance where the Trance was used to its
full potential. Would have liked to see more puzzles integrating the Trance
and the real world. |
Graphics 15/20 |
+ Beautifully
rendered cyberpunk world + Detailed
character portraits - Small window size negatively impacts immersion and
also makes playing the game harder. |
Audio 18/20 |
+ Decent
soundtrack that fits the cyberpunk theme + Full voice
acting is present, if a bit lacking in quality at times + Good
selection of sound effects that give the sense of using technology |
Story 23/20 |
+ Solid
narrative that touches on emotional and technological concepts in a mature manner + Engaging from start to finish + Choice
of endings + Some
deep choices to make along the way + Overall,
some very stellar writing |
Lore 22/20 |
+ Very
good character design +
Characters do grow as the story passes + You get
to experience some of the character’s histories + Good
character interactions +
Sufficient information given about the game world |
Value 18/20 |
+ Playtime
about the same as the game’s cost + Good
game experience, somewhat unique + Developer Commentary - Not much replay value but you can try to make different choices and go through the developer commentary |
Overall Grade 20/20 |
S* |
Score |
95 |
Overall, Technobabylon
is an iconic cyberpunk adventure that you can’t go wrong buying, and also
associates itself with Wadjet Eye Games, one of my favorite publishers when it
comes to Point and Clicks Games, especially those of the futuristic variety.
It offers a
touching story, solid gameplay and lasts for a good amount of time. It manages
to not be too much of a challenge and instead offers a pleasurable experience
intermingling the real world with the virtual. It would of course have been
nice though if the game window could have been maximized as that particular hindrance
is the number one quickest way to spoil immersion. Also, it would be great to
see a similar game utilizing the Trance or a similar concept to its fullest
potential.
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