Legacy Review: Castle Crashers

Castle Crashers

Genre: Side scrolling brawler

Platform: PC (Windows 10 - Steam)

Developer: The Behemoth

Publisher: The Behemoth

Playtime: 6.6 hours (Campaign Mode, Steam Free Weekend)

Date Completed: 28/5/2018

Reviewed: 2018

Grade: A+

https://store.steampowered.com/app/204360/Castle_Crashers/

Castle Crashers is a Co-op side-scroller game that features intense and ridiculously fun combat. You play as a knight trying to rescue a bunch of princesses who got kidnapped by baddies (highly original story) and make use of a variety of weapons and fighting moves to basically kill everything in your path.

Even just by starting and playing through the first level, you will quickly come to realize how addicting the gameplay in Castle Crashers is. The concept of fighting games is nothing new, but the visuals, music, characters, landscapes and smooth responsive input just come together to create an immersive experience that grabs you and never wants to let you go. And for a relatively simple genre with plenty of clones in the market, that’s not always an easy thing to find in a game.

But let’s get into the meat of the game to see what really makes it tick just besides its beautiful visuals.

Firstly, you have the combat itself. The character you play can basically run or jump around and use a variety of moves and combos to beat the pulp out of your enemies. You start out with just the basic light and heavy attack but as your character grows and gains levels, he will start to learn more and more moves that give you additional options for approaching your battles. You also have access to a magic skill that (Each character gets a different magic skill, but the one I was using specialized in a ranged poison attack) is obviously slower than your melee attacks but can give you that upper edge in battles if used right. Similarly to your melee moves, you also get more magic moves as you progress, though there is a key difference in how those are obtained, which will be addressed later. But I’m going to be honest, none of this is very unique in and of itself. All fighting games feature moves and combos, and have some form of ranged skills as well. It’s nothing special, but it is done up right to give combat a fun feel to it.

Other than gaining a new move every few levels or so, you will also find that the character has stats that can be improved by getting skill points on level up. Yes, RPG mechanics have wormed their way into this game, but give it that customizability you may not see all that frequently in other fighting games. So you basically have four stats, Strength, Defence, Magic and Agility and adding points in each affects your characters battle style in different ways. The important thing though is that each point invested makes a difference. That also means that you will always end up thinking carefully about where to allocate them to best balance out your character. Plus, investing into Magic is how you unlock new magic skills to use, and some of them can be very useful. As a result, I, a person who normally just pumps it all into HP and Attack actually ended up spreading my points quite evenly, even into the Magic stat to unlock a few skills. This very welcome feature to the game that starts to set it apart from other fighters.

To add on to the RPG mechanics, you also get weapons and items that your character can equip. Each weapon raises stats (sometimes lowering another one as well) and some even have an added skill that they impart onto your character. So basically, you have the ability to collect or buy new weapons, add them to your armory and pick out the one you think is best suited to your playstyle, upgrading it as better ones come into your life. True, at the start you won’t have too many options on the weapon you choose. You typically just grab the one that raises attack and doesn’t lower any stats and charge forward. But as time passes and you start really unlocking a large amount of weapons, you’ll find that you need to make decisions on compromise versus reward. While its nothing too crazy, it does add that flavour that makes this game Castle Crashers and not just a regular fighting game.

I did also mention items, and yes you get access to a variety of items (again, you only get the basic stuff like healing potions at the start, but start to unlock more as time passes) and as far as I know, the only limits placed on the items are a maximum count and your wallet. Items are however underpowered compared to just hacking and slashing, so I hardly found much use for anything besides the healing potions, only occasionally using the ranged weapon and magic. Though you can buff them to do more damage than your melee attack, they are cumbersome in comparison and usually sticking with melee as the primary means of offense makes the most sense. I think more attention could have been given to this aspect of game, giving players more items and weapons to choose from at the start and giving them more interesting skills/power to alter the flow of combat. It doesn’t negatively affect the game, but lost potential is lost potential.

The customizability doesn’t stop there though. You also have PETS which you can collect by playing through the campaign or by buying from shops. Each pet gives you a unique perk and you can choose whichever one you like to come along with you into battle. Similarly to the items, the pets tend to be underpowered compared to just basic attacking, so the ones that give more solid boosts like increasing stats end up getting used more. Again, this is an area which could have been explored more in depth, but nevertheless it gives the game more flavour to its name. After all, who doesn’t like a cute little bird floating behind you while you pummel the life out of dozens of enemies?

I mentioned earlier that this is a co-op game, but you can certainly play it solo. The main game itself is a lengthy campaign featuring a multitude of levels laid out as nodes on a map. Progression on the map is linear at the end of the day, but it doesn’t matter all that much. I think what really makes the levels tick is how well they are designed. Each level looks and feels different from the last. The landscapes and enemies are drawn masterfully and together with the fluid animations, everything just looks fantastic. You also, and more importantly, get variety in the gameplay of the levels. Frequent boss battles, shifts in environments, breakable objects, collectibles, ridable animals and other interactible objects all come together to make each level not only look different but play different as well. You also get a good variety of enemies that shuffle out pretty frequently and behave differently in combat. Even little nuances like your king joining you in battle every now and then or getting random reinforcements just make the game feel alive and epic. It’s a surprising level of depth to be found in an arcade style fighting game and I think it would be difficult for you not to thoroughly enjoy every aspect of this game.

Even with all the praise I’ve given this game, I do also have some gripes I think I must point out. Other than the missed potential with the weapons, items and pets, you actually are able to unlock new characters by fighting in special arena levels you can find on the map. Now, what I expected was to be able to switch to a different character the same way I would switch my weapon or pet. However, what I found was that each character gets his own save file. I get that it gives replayability, but quite frankly, the only thing that really changes is the cosmetic look and the magic skill. Thus I wouldn’t really deem it necessary to replay the entire campaign more than maybe one or two more times just to get to use the other characters. It really would have been good to be able to swap out characters on the go just to test them out.

Also, I could see the logic for not allowing the character to gain experience DURING an arena level, but not getting any reward AFTER beating it other than a character made it feel a bit pointless. Especially considering that the arena levels did have to be retried a couple of times before I could clear them, and I basically just sank money into buying potions each time around without getting anything back for my efforts. This doesn’t detract much from the game overall, but still a flaw, in my opinion. I also found some of the enemy ranged skills to be perfectly timed to the amount of time it took the character to recover after getting knocked down… so you could imagine the annoyance there.

Overall, Castle Crashers is ridiculously fun, and certainly worth picking up and spending a fair amount of time on. You will have plenty of fun just playing through the campaign alone, and just imagine. If the game is this much fun in single player mode, multiplayer mode must be stark raving mad. And I mean that in the best way possible. I didn’t touch the multiplayer myself, as it is not something I ever do, but it’s a fair assumption to make that it will be twice as much fun as single player, which as I mentioned, is ridiculously fun itself. Play this game, enjoy the ride, and be careful not to get overly addicted. You’d be hard pressed to find another fighting game quite like this one or even anywhere near as much fun.


+ This game is ridiculous fun

+ Combat is fast paced, responsive to input and feels great.

+ Skills are learned with progression through the game and slowly change battle style over time.

+ The environments and characters are beautifully drawn and animated

+ Levels have a high level of variety. You have plenty of engaging bosses to fight, and most levels have sections where you can break out of the standard formula of just punching stuff. Environments constantly change themselves up between levels as well.

+ Pets exist in the game as an added way to give flavour to it. You find them in levels and they follow you along, aiding you in combat. They don’t make too huge of a difference, but are a nice thing to have.

+ Presence of a sizable collection of weapons and items adds an interesting touch of flavour to the game

+ Character progression in the form of levelling up and assigning stat points.

+ You always really feel like you are engaged in thrilling action and it really feels epic

+ The storyline is fairly typical but engages you all the same.

+ Difficulty is just right, and is never frustrating. Usually a loss can be turned into a win by altering your strategy.

+ Characters to unlock

+ Multiplayer

- Seems to be some lost potential in the items, weapons and pets

- Some items and even pets seem relatively useless as their damage is tiny compared to what you can do normally

- Characters cannot be swapped in the same save

- Arena levels can feel unfair

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