Legacy Review: Underhero

 

Underhero

Underhero is a friendly and fun adventure game with RPG and platforming elements built into it. Right off the bat, I was drawn by the aesthetics and characters of the game, both of which presented the game in a welcoming light. Later, the combat system also won me over with its more unique style. I also definitely enjoyed the game’s narrative, exploring the well-designed game worlds and all the humor along the way helped as well. Overall, I would recommend picking this game up, even at its asking price.


Introduction

Underhero is a story about a random underling haphazardly thrust into the role of a hero as a direct consequence of his rash actions.

The journey begins inside a castle owned by a weird but evil tyrant known as Mr.Stitches. Here, you will meet many underlings just like yourself and interact with them as if they were normal NPCs. Jumping around the castle, lurking around the dorm rooms and running around in the other rooms such as the kitchen and theatre, you get a good feel for the game and the world its trying to portray. A feel that keeps you happy, engaged and wanting to play and see more.

Eventually, you receive your tasks and set out to explore the world outside the castle. A world that is not only beautifully drawn but also well designed with puzzles and hidden secrets to get your brain going. Sounds good? You bet it does.

So you head out into the world, filled with excitement and joy. After flailing about for a while, you soon encounter something all too familiar.

“Oh hey!”, you shout as you see one of the very minions you saw in the castle just moments earlier standing before you.

Eager to greet your fellow minion, now waving back at you, you invade his/her personal space……. only to discover that the game has other things in mind for this loving reunion.

Combat

So, yes, you are a minion but you also end up fighting other minions who are technically supposed to be allies. In fact, they won’t even make the first move and you even have the option to talk to them or give them money to bribe them. The only thing logical that is missing is the option to simply walk away from the encounter, but I suppose that would just be making it too easy.

Entering combat, you may first get the impression that it is turn-based combat. The layout of the combat UI indicates as such, after all.

However, the game doesn’t use a traditional turn-based combat system.

No. That would be boring.

Instead, the game utilizes what’s known as time-based combat, which is essentially real-time combat taking place within a turn-based environment.

So, beyond just picking the right move, reaction times and energy conservation come into play in these battles. Not only is the battle system fun and challenge, it also has a unique feel to it, definitely a plus point for Underhero.

And as I mentioned earlier, the option to casually talk to them before initiating combat really adds to the game’s unique flavor whilst emphasizing the pleasantness of the game world. I mean, what game has let you freely chat to your enemies before bashing their heads in?

It helps that the combat is also challenging, and will demand a fairly high level of skill as the game progresses. Some enemies are also harder than others and you will also find that some enemies are more annoying than others. On that note, it is admirable that every single species of enemy has their own unique battle style. Luckily, you  will usually have the option of just paying off the enemy to avoid an unfavorable battle, or just jumping over them to avoid them altogether.

Boss Battles

At this stage, the spoilers should stop, but I do have to say that the boss battles are incredibly enjoyable.

You’d think that with the pseudo-turn-based combat system the game employs, boss battles would be awkward.

But really, they’re not. Even the boss battles thrust you into the same battle system, but only after thoroughly exhausting them by demonstrating your incredible platforming skills. There may be several games where boss battles share some similarities to Underhero, but I think the battles you will experience in this game are still one of a kind and absolutely worth your time.

Story

The story is good. The characters in the game are also excellently designed and you may even find them to be fairly memorable.

The best part about the story is that it manages to be humorous, engaging (enemies and companions are a constant presence), immersive (you do feel like you are part of the game world) and also has its fair share of twists and turns.

I would say it is on par with most RPG games, and compliments the gameplay well.

Platforming

Well, the platforming in the game is fairly standard. It’s what you would expect from a platformer, just that it avoids the common problem of being pixel-perfect.

As mentioned previously, the game also has puzzles and secret areas that come into play during your platforming adventures.

The puzzles are mostly well thought out and never feel frustrating to solve. I don’t think the platforming was frustrating at any point either so ultimately the atmosphere of the game is well preserved.

The only problem you may observe is wasteful wandering around, which can and will happen, especially in the more complex regions of the game.

RPG Elements

Well, other than the obvious venturing out into the world and talking to NPCs, the game also has a level-up system which allows you to choose one of three upgrades for your character each time. I appreciated having the choice and I think the choices do make a difference on the difficulty level of battles in different ways.

Upgrade your energy, and you can attack and dodge more easily.

Upgrade your attack, and you can win more easily.

Upgrade your health, and you can experience more difficulty in dying.

In addition, you can get other upgrades either by buying them or by finding them in the world, so character development is quite well taken care of in this game.

Random quests from NPCs are also a nice touch, though the game could possibly have used a lot more of those as extra things to do, as long as they did not induce repetition.

Best Points

Unique “time-based” combat system you are unlikely to find elsewhere

Good story that is on par with most RPGs

Aesthetically pleasing and well-designed game world, characters, lore and puzzles

Inviting and comfortable environment – low energy and easy to play

Congruency of the different aspects of the game

Humor

Gameplay

Improvements

The game likes to crash when I open it and either talk or open the inventory. The crashing did make me fearful of hitting certain keys

Frequent walking back and forth, but not to the point where it becomes frustrating

The difficulty curve can be a bit wonky as it also depends on the upgrades you choose.

Boss battles also seem to get easier instead of harder.

Conclusion

Overall, I had fun playing Underhero, and it is actually one of the games that kept me wanting to play it on a regular basis. The mark of a good game is one that is comfortable and fun to play, and there is no better indicator of that than wanting to open the game without fail every week.

I also have to commend how all the little bits of the game gel together to create a living breathing world that keeps you content from start to finish. Even talking to the enemies has its own purpose, as you’ll find out.

Overall Grade

S

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