Review: 428 Shibuya Scramble
Goutham Jayaraman
Ravencrow Game Review
#5
428 Shibuya Scramble
https://store.steampowered.com/app/648580/428_Shibuya_Scramble/
|
|
Genre |
Visual Novel |
Platform |
PC |
Developer |
Spike Chunsoft |
Publisher |
Spike Chunsoft |
Playtime |
27.3 hours |
Date Completed |
14/2/2021 |
Date Reviewed |
10/5/2021 |
Overall Grade |
S* |
428 Shibuya
Scramble…. Well… how do I put it?
Its more
than just a game. Its an experience.
An
experience you’d jolly well better experience at least once in your lifetime.
Yes, this
masterpiece of a game is high up there on my list of favorites, probably even
taking the top spot.
But exactly
what is the game about?
Well, it is
a visual novel which features a brilliant cast of characters, an exciting and
gripping daylong narrative and numerous branching paths to make your choices
actually mean something. And it does all of that using real life actors,
photographs and motion pictures, all of which allude to how truly impressive
the game actually is. Think of it as a 27 hour long blockbuster.
What I liked
-
The
game’s story. One of the best stories I’ve seen in a game.
-
The
fact that you could play from the perspective of 5 different characters, each
seemingly unrelated to one another
-
Having
access to a neat 3d timeline that showed a list of events and allowed me to go
back and review any of these events
-
The
vast number of choices available to make
-
The
choices themselves, some having immediate and drastic effects on the story
while I only felt the creeping effects of others much later on.
-
The
game length, which was pleasantly high for a visual novel
-
The
simple fact that the game was made with cinematography. That inspired me to use
travel photographs to create my own novels and point-and-click games (although
I sadly haven’t gotten around to that yet)
-
All
the attention paid to little details, inclusive of all the extra information I
could pull up to get additional lore regarding not just the game but the real
life location.
-
The
gradual intertwining of the characters as the story went on
-
The
location itself (although let’s be honest, pretty much any real world location
would have worked for me)
-
How
immersive the game was (despite all the “Keep Outs”)
What I disliked
-
When
going back to make choices or check stuff, I couldn’t actually resume the novel
from any point I wanted. This made for a fair amount of wasted time spent
frantically fast forwarding text to get to the part I wanted.
-
Some
of the character jumps not being entirely logical.
-
Some
of the characters’ timelines ending prematurely (It is what it is, I suppose)
-
Some
degree of frustration arose from being unable to find the way to proceed.
However that was in part due to me refusing to view the hints attached to each
game over screen.
-
The
constant “Keep Outs” – especially in the latter half of the game - were rather
jarring and detrimental to the game’s immersion. A “Keep Out” is essentially a
sudden break where the story you were enthusiastically reading comes to an
abrupt end, forcing you to go seek another character’s timeline for a character
jump to resume the story. While this worked for the most part, I think the game
would have still been okay without them, even though they are technically a
unique mechanic.
|
|
Gameplay 17/20 |
+ Choices
and character jumps made for interesting gameplay that enhanced the visual
novel reading experience - But on the other hand, the very same mechanics
proved troublesome in some parts, impeding progress and causing frustration - Fair amount of time spend rereading text and being unable to skip to a certain point |
Game Design 17/20 |
+ Highly
creative design +
Intertwining of the characters with clever use of character jumps and choices
affecting other timelines. Clearly well-planned out - Disability to resume reading from (skip to) any
desired point. - While jumps were largely connected in a logical
manner, some jumps later on were based simply on similarity or even just a
name randomly appearing in a text. This proved unintuitive and caused some
minor frustration. - Excessive number of “Keep Outs” as the game
progressed. They are immersion-breaking. |
Graphics 21/20 |
+ Expert use of cinematography, photographs and real-life actors made for outstanding graphics and high immersion value. |
Audio 20/20 |
+ Music
and sound effects always served to complement the mood of the game, keeping
immersion high. |
Story 25/20 |
+ Impressive
narrative which clearly had immense amounts of effort put into it and is very
well written + Numerous
plot twists and climaxes keep the story constantly exciting + Story
somehow manages to start out as 5 separate tracks and slowly but surely
converges over time, much to the amazement of the player + Even the
fact that the entire story happened throughout the course of a single day is
fascinating in and of itself + One of the best stories I have experienced, thus easily limit breaking past 20 and maxing out. |
Lore 25/20 |
+ Highly
memorable and relatable characters who you immediately get attached to and
invested in + Fantastic
cast of characters included beyond just the 5 cover protagonists + Highly
skilled acting +
Inclusion of additional tidbits of information providing lore about
characters and the locations. + Good
choice of location (busy active location with many points of interest and
iconic landmarks) +
Acquiring all the photographs must have taken an unimaginable amount of
effort |
Value 18/20 |
+ Solid
playtime for a visual novel - Fair amount of play time is rereading stuff
however + Decent replay
value in finding all the different bad endings + You’ll
definitely come back to this game after a few years + Fairly
unique experience - Even so, the price is a tad high with respect to
the play time. It is understandable considering the production cost, but
still. |
Overall Grade 20/20 |
S* |
Score |
102 |
428 Shibuya
Scramble is, at least to me, a one of a kind game that proved to be a memorable
experience I will likely never forget (which kind of sucks because that means I
cannot play the game again for another 5 years *grumble*). The game was an absolute pleasure to
play from start to finish and always made me look forward to the next session.
It was definitely a sad moment to see the final scenes of the game and having
it finally come to an end, but well… that is what happens to all good things.
The only
problems I have with the game (ignoring the $40+ price tag) are some minor grievances caused by the game’s unique mechanics, namely the “Keep
Out” scenes, certain choices and character jumps. But luckily, these do not detract
from the game’s overall grade which stands as a proud and firm S*
So do yourself a favor and go buy this game, and you may as well pick up some of Spike Chunsoft’s other masterpieces while you’re at it (Danganronpa for example)
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