Review: Alan Wake's American Nightmare
Goutham Jayaraman
Ravencrow Game Review
#18
Alan Wake's American Nightmare
https://store.steampowered.com/app/202750/Alan_Wakes_American_Nightmare/
|
|
Genre |
Third Person Shooter, Adventure |
Platform |
PC |
Developer |
Remedy Entertainment |
Publisher |
Remedy Entertainment |
Playtime |
6 hours |
Date Completed |
23/12/2019 |
Date Reviewed |
25/5/2021 |
Overall Grade |
C |
Alan Wake’s
American Nightmare is a compact shooter adventure game with elements of deep
narrative and horror woven in.
The game
follows the writer Alan Wake as utterly incomprehensible things happen to him
and the world around him. By that I mean some evil entity called Mr. Scratch
shows up, takes over Alan’s identity and threatens to ruin his way of life.
Cast into the Arizonan wilderness, Alan must then take up arms to fight against
the darkness and defeat Mr. Scratch.
Shooting enemies and wandering around one of three relatively small areas forms the core of the gameplay, though it definitely takes a backseat to the game’s storytelling.
Overall, I did enjoy the game at the start, although that was diminishing by the point where I got to the warehouse which was a confusing labyrinth of a level. And then, the game reveals its hand, transporting me back to the first area and essentially making me go through the same three levels, same three scenarios and same three everything again. Only some of the conversations were different. This was honestly just a devastating blow to the gameplay experience for me, and at that stage I had no choice but to space sessions out substantially just to make it through to the end of the game.
The gameplay and game design weren't inherently bad in and of themselves, but forcing a repetition and not allowing the game mechanics to evolve in even a single way meant that I had no choice but to leave a negative review for this title.
Note: I realized that there is actually a game that precedes this, called Alan Wake. I haven't played it so apologies in advance if I grade this game more poorly as a result.
What I liked
-
The method
of combat, which involved shining a light onto enemies to first render them
vulnerable before being able to shoot them. I found this an interesting
mechanic and something that stands out from the generic shooting that other
games use.
-
Other than
that, honestly, just the storytelling aspect of the game is the only thing that
really stood out to me as something I liked. Having narrated manuscript pages
was definitely nice.
What I disliked
-
While I
found the combat to be innovative, it was extremely shallow and didn’t hold my
attention for long
-
Repeating
the same loop three times over was not a pleasant experience.
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Gameplay 4/20 |
= Gameplay was fun at the beginning, but overstayed its welcome after clearing
the first 3 levels. I was expecting something new to happen sooner or later,
but it never did = Exploration is part of the gameplay, but the only reason you’d want
to do it is to collect pages. Sadly, the beautifully rendered world is not
all that visible at night and you’d prefer to minimize encounters too. - But the game does nothing to diversify its
mechanic. Shining and shooting will be the only combat for the entire game.
It gets dull very quickly. - Other aspects of the gameplay such as arranging a
scene feel like pointless chores. - Game crashes at times - Any good experience I had vanished the second the game reset
back to the first area and said I had to do everything again. |
Game Design 2/20 |
+ Interesting
combat mechanic of shining a light to weaken an enemy’s guard before being
able to shoot it. It can be fun at times and should make for a good amount of
challenge and entertainment if executed correctly - Repeating the same set of actions three times in a
row is a bad idea whichever way you look at it. - Difficulty in the game is a mish mosh. Fighting
itself is easy because you have a whopping 10 batteries to keep using and
ammo is plentiful. However, enemies can randomly appear from nowhere and
surprise you from behind because they are not displayed on the map. Yes, this accentuates horror, but suddenly getting struck from behind is not horror, it is just annoying. - There are a few enemy types, but they do not stand
out from one another enough - There are different guns, but they are
fundamentally similar. - Guns requiring tons of manuscript pages to unlock
are somehow placed in earlier levels, which is a fantastic demotivator. - Too easy to access reload stations - Some maps are designed poorly and end up causing
needless wandering - Minimap does not show the lay of the land, and
aided by the dark setting, getting lost is easy. - And yet the minimap proudly displays manuscript
pages (in the nearby area), defeating the purpose of actually exploring to
find them. |
Graphics 16/20 |
+ Areas
are beautifully rendered +
Character models look okay +
Cinematography + Good
usage of special effects + Video
acting and televisions + Highly
atmospheric - But then, everything is dark so appreciating the
areas is difficult. - Areas are very small - Only three areas, which are reused three times. |
Audio 20/20 |
+ High
quality narration + Even the
manuscripts are narrated out + Video
acting and televisions + Limited
soundtrack but audio overall creates a perfect atmospheric experience to suit
the horror theme of the game. |
Story 12/20 |
+ Story is
expertly written + Full voice
acting and cinematic scenes/combat make the story highly engaging - But the story doesn't always make sense. - Story is not particularly interesting either, also sounding somewhat cliched with its overuse of the light and dark tropes. - Story is weakened by forced time loop. - Not enough emphasis placed on Alan Wake, although he is the only relatable character. |
Lore 17/20 |
+
Collectible manuscripts give a good amount of narrated backstory and do give
motivation for seeking them out. + Televisions
are a nice addition to the landscape. + Some
interesting conversations with other characters, but nothing special - None of the other characters are really likeable or well
designed. |
Value 10/20 |
+ Fairly
cheap game + Arcade
mode for additional gameplay, but not exactly all that useful. + Some
replay value in going back to find missed manuscripts - Low story mode playtime, and that mind you is
including the repetitions - Forgettable gameplay experience |
Overall Grade 10/20 |
C |
Score |
57 |
Honestly, I
think you can safely skip this game. It’s just not that remarkable, and I know
many games are repetitive, but this game is deliberately repetitive by design,
and that really injures the gameplay experience. Other repetitive games are
usually not intentionally repetitive and at least offer ways to allow the
player to relieve themselves or offer some kind of variety to slog through it.
Sadly, this game does neither.
What this
game is good at is storytelling, but even so the story was not particularly interesting
and I can’t say that Mr. Scratch made much sense to me either. If you are a fan
of Alan Wake and liked the first game, then go ahead and play this. Otherwise,
I really can’t recommend it.
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