Review: Borderlands
Goutham Jayaraman
Ravencrow Game Review
#13
Borderlands
https://store.steampowered.com/app/8980/Borderlands_Game_of_the_Year/
|
|
Genre |
First Person Shooter |
Platform |
PC |
Developer |
Gearbox Software |
Publisher |
2K |
Playtime |
37 hours |
Date Completed |
6/4/2021 |
Date Reviewed |
21/5/2021 |
Overall Grade |
A |
I was first
introduced to the Borderlands franchise after playing the Telltale adaptation
of the game, which treated me to an exemplary experience in addition to a well-written
and humorous story taking place in a barren wasteland.
That brings
us to this Borderlands, which is a post-apocalyptic FPS game that features a vast
world separated into well over a dozen zones, each with their own unique feel.
(And I was naively expecting it to be the same as the Telltale game)
The main
plot of Borderlands revolves around you looking for a mythical entity known as “The
Vault” and claiming the unimaginable treasure that lies within. You’ll complete over a hundred quests with a
good amount of them being optional side quests offering additional rewards and
plot. You’ll interact with a good number of NPCs, though character development
in this game is fairly weak. As a vault hunter, you also get access to an
endless myriad of weapons, each one bearing some amount of personal identity
from the next, thanks to how the game randomizes its weapons. Enemies also
exist in great variety, though many you’ll find are just reskins of the same
base monster. Nevertheless, Borderlands has an epic quantity of content - both
singleplayer and multiplayer - that you can enjoy for countless hours
What I liked
-
The core gameplay
loop, which is certainly fun
-
The fact
that I could easily leave the game untouched for long periods of time without
having to worry too much about losing touch
-
The
vastness of the worlds and exploring them
-
The
Borderlands theme being well-portrayed in this game
-
Seeing what
new weapons I would find next
-
Freedom in
doing whatever I wanted to do
What I disliked
-
The story
not being as engaging as I would have wanted it to be.
-
The game
sometimes feeling like a chore
-
Certain
boss battles being very taxing to clear
|
|
Gameplay 16/20 |
+ The
different mechanics of the game shooting, moving, tactical positioning, weapon
usage, skill usage and item usage all come together to create solid core
gameplay. + Beating
enemies and leveling up give a powerful feeling, as does activating the
special skill. +
Satisfying to clear out an entire area + Decently
fun to explore the world and take in its sights + Weapons
are somewhat fun to hunt for and collect + Driving a
car equipped with a rocket launcher - You can only really play as one class despite
there being multiple available due to the length of the game - Does feel repetitive - Only having one skill to use definitely limits
gameplay - Many moments where I needed to walk all the way
back to the warp point. Some tedium involved in that sense. |
Game Design 13/20 |
+ Overall,
the zones are designed well with appropriately positioned cars, fast travel outposts,
and shops. + Weapon randomization makes it so that no 2 weapons end up being
alike. + Having four weapon slots and elemental interactions allows for some strategy + Enemy design is sufficiently varied, with many having specific weak spots
to find and exploit + Iconic boss fights = Character skill trees appear well designed but could have allowed
more active skills to use - There could be some frustration and grinding
involved in trying to get good enough weapons - Ammo pickups can be annoying because sometimes the
ammo which you have full capacity overrides the ones you actually need. Would
have been nice to just cluster all ammo drops in an area together and pick up
them all up at once - Some boss battles take far too long to clear. You
often won’t even have enough ammo - Some weapon types just seem inferior to others
(rocket launcher seemed the least useful despite what common sense would
suggest) - Unclear weapon comparison |
Graphics 21/20 |
+ Well, I
won’t say the world is beautiful because it’s a barren wasteland, but it is
certainly well-designed and features many prominent locations and landmarks.
The world is actually memorable and you will like journeying through it. You
also get a solid variety of zones that each have a distinct appearance. + Enemy,
character and item models are diverse and look good + Graphics
options allow the game to either look amazing or run smoothly on weaker PCs + Special
effects are a nice added touch |
Audio 15/20 |
= Mostly quiet music that
tenses up only during combat + Guns
make different sounds according to their types and attributes. + Enemies
also have their own taunts and cries = Plenty of voice acting,
though fails to be engaging |
Story 13/20 |
+ There is
clearly a story there which involves seeking out the vault. The opening
cutscene sets you up well enough. + Plenty
of text to read with each mission to get some context + Many
voiced sequences - Unfortunately though, due to a lack of cutscenes,
distracting side quests and a bulk of the text being unvoiced, the story
overall fails to make a mark. = You will need a good attention span and patience to actually grasp
and enjoy the story - In other words, story is too fragmented and the
game doesn’t focus on it. Voiced sequences are also delivered while you are
playing, and so cannot take up your full attention. - Not really possible to review past events even
though completed missions are logged. |
Lore 12/20 |
+ Good
number of NPCs who you will get to interact with + Plenty
of little voice recordings hidden around the world to find. These can be
reviewed at any time - But again, tends to be very fragmented - No real character development or backstories - Doesn’t seem to have a bestiary or flavor text for
each zone |
Value 18/20 |
+ Lengthy
campaign mode + Plenty
of side quests to attempt + Some
replay value with 4 characters to use +
Multiplayer - Gameplay experience is a bit bland. = Fairly high price, though it matches the playtime for a single run |
Overall Grade 15/20 |
A |
Score |
77 |
So I’d say,
while the Borderlands does have fun gameplay, it will get repetitive and the
story the game provides will require a fair amount of effort on your part to
actually enjoy.
With how
many missions it has and areas to explore, and with the inclusion of
multiplayer features, you will certainly get the bang for your buck when buying
this game, but there are better FPS games with more engaging stories out there.
This game can be stupid fun at times though.
[Notes]
+ Fun addictive gameplay
+ Large expanses and a good variety of areas to explore
+ Huge supply of missions to finish
+ Diverse enemy variety
= Story is sort of present, but not really making any sort
of impact on the game at all. I would have liked to see more involvement of the
story.
= Too much manual transportation from one place to another.
There was a fast travel service provided but just wasn’t as readily available
in locations as it needed to be.
+= No linearity at all, which is good because it gives the
player freedom to do as he/she pleases, but bad because sometimes you just have
no idea what to do next or which quests are actually story quests.
+= Random weapons. This is good because you have a boundless
number of weapons you can find and use. However it is also bad because it is
hard to actually find weapons that are better than the ones you have. You would
think clearing a tough mission is going to give you an improved weapon to use.
You’d be wrong. You would have to get lucky to ever end up upgrading your
arsenal.
= With the large number of weapons that are about as good as
each other, it is also difficult to even decide which ones to use. Weapon comparison
is all over the place too and not as intuitive as you would like it to be. For
one thing, it is only shown as you are picking up a gun, but it harder to
access once its in your inventory. My suggestion would be to only allow
equipping one gun of each type and then when you hover over a gun whose type is
currently equipped, green and red arrows can be clearly shown to compare the
two guns of the same type. Using vague images to represent the gun types in the
inventory was probably not the most helpful thing to do either. (AKA Bad
inventory management usability)
= Why does the main character get only one ability to use???
= Character improvement is slow going, and given you don’t
have abilities to unlock, there is hardly much motivation either
+= Difficulty when fighting bosses is skewed. They do always
however have a weakness you can try to figure out and exploit. With the
knowledge of their weakness, killing them becomes much more manageable.
+ What this game excels at is just letting you have insane
fun completing quests and shooting things. Nobody can deny that the gameplay is
fun, but the enjoyment is somewhat hindered by the many flaws present in this
game. Overall it comes off as nothing special.
It is best to give a wide time gap between play sessions.
The game is fun and addictive but playing too much can easily make that turn
into boredom. Try to focus heavily on the best possible strategy to kill the
bosses because otherwise you could get frustrated easily dying repeatedly
trying to kill the bosses.
Comments
Post a Comment