Review: The Crew 2
Goutham Jayaraman
Ravencrow Game Review
#6
The Crew 2
https://store.steampowered.com/app/646910/The_Crew_2/
|
|
Genre |
Racing |
Platform |
PC |
Developer |
Ivory Tower |
Publisher |
Ubisoft |
Playtime |
∞ |
Date Completed |
- |
Date Reviewed |
13/5/2021 |
Overall Grade |
S* |
The Crew 2
is one of those odd once-in-a-year games that actually got me hyped up enough
to actually shell out the full sale price of the game at launch date just to
start playing it ASAP, much like Pokemon games have done in the past.
A vast open
world racing and driving game, the Crew 2 features a gorgeous and detailed
reconstruction of the United States (albeit a more squashed up version) which
is large enough to take players anywhere from 30 mins to a whole hour just to
drive from one end to the other, and that too potentially using a hyper car.
The Crew
2’s gameplay is classified into several disciplines which then fall under 4 HQs,
namely Street Racing, Offroad, Freestyle and Pro Racing. The disciplines are
[Street
Racing HQ] Street Races, Drift Races, Drag Races, Hypercar
[Offroad
HQ] Rally Raid, Motocross, Rallycross, Hovercraft
[Freestyle
HQ] Aerobatics, Demolition Derby, Jetsprint, Monster Truck
[Pro Racing
HQ] Powerboat, Air Races, Touring Car and the Alpha Grand Prix.
At launch,
the game was actually not all that amazing. It had bugs, crashed frequently,
had some performance issues and implemented rather wonky physics.
As the
months and years passed though, the game gradually became better and better.
Bugs were largely resolved to a tolerable state (although some still persist to
this day). Physics were vastly improved. Numerous additional disciplines were
added to the game. Daily challenges and weekly live summits were also added,
taking the game’s already lengthy playtime and tossing it into the stars. New
cars and customization options were also being constantly added. Finally, fast
forwarding to recent times, we now have amazingly fun stunt events.
Right off
the bat, I think you can see just how vast this game is and just how many
different things you can do when booting up the game.
And the
racing isn’t even all of it. You do, after all have the map of the United
States to fool around in. That’s pretty significant. A substantial portion of
my early play time in the game was actually just lazily wandering around and
exploring the world, an action that potentially has no end, given how dynamic
the world is (well, more so the elements in the world rather than the terrain,
but you get the point).
I can even
go as far as to say The Crew 2 was one of the few non-narrative based games to
actually put a genuine smile on my face, and that’s saying something.
How good is
it truly though? Let’s take a look.
What I liked
-
The
vast variety of events and disciplines to participate in
-
The
game world. Exploring it is always an amazing experience.
-
Weekly
events keep me playing
-
The
game is simply a ton of fun
-
The
relative easiness of the events
-
Additional
elements scattered about the world (animals, loot boxes, areas of interest
etc.)
-
How
the game has grown over time
What I disliked
-
The
game hanging at times
-
The
game crashing at times
-
Driving
the hovercraft
-
Having
other players on the map. They simply just get in the way when you are trying
to do an event. They should really be ghosted out when competing in events.
-
The
microtransactions. They appear greedy and unnecessary
|
|
Gameplay 22/20 |
+ 16
Disciplines, of which at least a dozen are immense fun to play + Over 200
events to play, each having multiple difficulty levels (with the lower difficulty levels being great for relieving depression) + Weekly
events are a huge draw, keeping players regularly playing the game and
provide a good degree of fun + Having
the ability to explore the world at one’s own pace + Having
other players on the map definitely offers enhanced gameplay to those who can
appreciate it + Hot
swapping between different vehicles in free roam + Stunt
and takedown events are tremendous fun +
Additional skill events + Photo taking - Crashes - Performance Issues - Jarring Collisions (largely reduced over time, but
still persist) |
Game Design 15/20 |
+ Creative event and track design. +
Disciplines are designed to cover a wide variety of environments and use a
good selection of vehicles +
Designing the game around a televising company (LIVE) makes events feel more
exciting +
Multi-discipline events +
Headquarters are a nice touch and provide color to the game +
Inclusion of experience and level up mechanics based on stunt driving in the
open world adds some added entertainment to free roam - Dependent on loot boxes and events to get parts,
which are randomized. Unable to buy with money. - Cars within a discipline are too similar, each
having the same maximum performance level. - Allowing collisions with other players whilst
doing events creates frustration - No function to walk around in the game world - Additional Microtransactions for an already
expensive game. - Unclear what you can and can't collide with. Some trees you can plow through, but other trees stop you cold |
Graphics 25/20 |
+ Beautiful
expansive world (Entire USA is faithfully recreated for us to explore) + Widespread attention to detail + Good car
models and huge variety of cars to choose from + Plenty
of car customization options + World is very memorable and never gets old to play in. |
Audio 20/20 |
+ Good
soundtrack +
Energetic sound effects + Music
tailored for new stunt events fits the mood well |
Story 1/5 |
= There is some attempt at a narrative in the game - However, it is all over the place and struggles to
form a cohesive story. It definitely feels like lost potential |
Lore 3/5 |
+ There is
basically a character who serves as a primary coach and a character who
serves as a rival to beat in each HQ. + They
have some fairly basic backstory attached to them = You have a manager who regularly comments while you are racing with
the same few lines. Neither bad nor good = Game has videos telling something, but no idea what they actually do
and also lag for some reason = Ultimately, you won’t be paying much attention to either the story
or the lore. Just drive the car. |
Value 20/20 |
+ Pretty
solid value even though the game has a steep price. +
Microtransactions are thankfully completely unnecessary to enjoy the game. |
Overall Grade 20/20 |
S* |
Score |
97 |
Despite its
numerous flaws, I still feel like the Crew 2 is one of the best racing games of
all time and is definitely worth owning and playing.
It is easy to appreciate all the effort the devs continually throw at the game, and combined with the fact that it is incredibly fun to play make the game an S* quality game in my books. Of course, it certainly helps that the game receives frequent updates, regular events and has faithfully recreated a large country (Yes, there is always still room for improvement, but I feel like it is still enough to deserve the max limit break for graphics), all of which converge together to create a memorable one-of-a-kind racing experience.
If it weren't for some shaky game design
choices, a lack of narrative (both of which do not detract all that much
from the overall gameplay experience) and performance issues that persist to this day (I have to modify the executable in the task manager each time to stop it from crashing), this game would truly cement itself as one of the best masterpieces of all time.
If you
enjoy racing games, especially ones that offer much more than the basic “drive
a car from point A to point B” experience, then I’m sure you’ll love having
this game around. I know I do, because I still play this game specifically when I need cheering up.
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