Review: Gibbous - A Cthulhu Adventure
Goutham Jayaraman
Ravencrow Game Review
#20
Gibbous - A Cthulhu Adventure
https://store.steampowered.com/app/914020/Gibbous___A_Cthulhu_Adventure/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Stuck in Attic |
Publisher |
Stuck in Attic |
Playtime |
14 hours |
Date Completed |
12/4/2021 |
Date Reviewed |
28/5/2021 |
Overall Grade |
S+ |
Gibbous is
a point and click adventure set in the dreary world of HP Lovecraft, centering
its focus on the Necronomicon and Cthulhu, two of Lovecraft’s popular creations.
Set in
fabulous locations such as Arkham Darkham, Transylvania and Innsmouth
Fishmouth, the story follows oddly named Buzz Kerwan and detective Don R.
Ketype as they stumble upon the Necronomicon which gives Buzz’s cat Kitteh the
power of cynism. Together, the three of them journey across continents to try
and undo Kitteh’s misfortunate accident, meeting a diverse cast of comical
characters along the way all whilst delving deeper into Lovecraftian horror.
For me, being somebody with little knowledge of
Lovecraft’s works, Gibbous was pretty much a regular high quality point and
click game with a somewhat convoluted but still comprehensible story, memorable
characters and solid humor. I was also expecting to see Cthulhu show up at any
minute (shows how much I know).
What I liked
-
The game’s
humorous conversations
-
I could
appreciate the game managing to stay light-hearted despite its dark setting
-
I liked how
immersive the game was. It had beautifully drawn locations, good voice acting
and a perfect atmosphere.
-
Talking cat
-
Talking cat
with an attitude
-
How the
game makes Lovecraft more approachable for newcomers.
What I disliked
-
No
complaints, though I guess the story could have been easier to understand.
|
|
Gameplay 20/20 |
+ Standard
point and click game mechanics + High
interactivity + Good
amount of humor + Playing
as multiple characters + There
were some creative elements that were fun to experience such as a rap battle
and an interactive poster = Having Kitteh as an additional inventory “item” or commentator,
although would have liked to see more responses out of her. Very often it was
just a generic “She wouldn’t be interested” or “I shouldn’t bother her” etc. |
Game Design 17/20 |
From what I can remember, the puzzles were nothing all that
remarkable, about what you expect from the average point and click game.
There were several moments where I did get stuck for a while, but was never
frustrating or anything. In fact, the game is more on the casual side,
especially considering it has a hint system. Most of the puzzles are indeed logical and there was definitely clever
design to be found, but some puzzles, especially later on, become more
obtuse. This is a Cthulhu story after all, so it is what it is. Other than that, I don’t have anything else major to say. |
Graphics 20/20 |
+ Crisp
and beautifully drawn characters and environments. + Lively
animations and special effects + Dark but
still light-hearted atmosphere provides for a humorous Lovecraft experience |
Audio 20/20 |
+ Good
soundtrack with plenty of atmospheric tracks that have been recorded with
live instruments + High
quality voice acting throughout |
Story 18/20 |
I’m not a
Lovecraft expert, but I think the story was still mostly understandable. Some
cults worshipping a great entity known only as Bob Olmstein have suddenly set
their sights on the Necronomicon in order to resurrect said entity, probably
for world domination or something. Don is
hired to look for this book but gets turned away at the library where its supposed
to be at, and is later kidnapped by a cult thinking that he has the book.
Ultimately, the book is found by the librarian and curses his cat with the
power of speech. Kitteh is
unhappy about being humanized (and she does keep mentioning that a lot), and
so Buzz has no choice but to try and resolve the issue. They meet
this voodoo clown who points them towards Fishmouth. The rest
is more of a blur I guess. It became more of a matter of getting deeply
involved with the cults and trying to stop them. As far as
lovecraft stories go, I’d say it was definitely a lot friendlier than other
games where things are always confusing for majority of the game. The added
humor woven into every part of the game, same as how Monkey Island does it,
helped to keep the immersion and engagement level high and made the story
more enjoyable. I think
the story had a pretty touching end as well and overall, will definitely be
fun to play through. |
Lore 18/20 |
+ The
world design is pretty good and you do get a decent amount of backstory
either by exploring or talking to NPCs. + The
characters in the game are very memorable, probably because of their
different roles, attitudes and even just their voices. + They
have good interactions with one another and with NPCs as well. - Although it would have been nice to see Kitteh
participate more because she was the funniest character in the game. She
sadly doesn’t want to talk to most of the NPCs (or Buzz wouldn’t let her).
Quite a wasted potential. |
Value 18/20 |
+ Good
playtime + Probably
the only solid Lovecraft point and click around (there are some others but
haven’t really played them, and they don’t seem to be talked about much) + I would
say worth it for the experience, even if you do not have prior knowledge of
Lovecraft. = About equal playtime and cost |
Overall Grade 19/20 |
S+ |
Score |
94 |
Gibbous - A
Cthulhu Adventure is certainly worth the pickup, although as always, preferably
on sale if possible. It offers a nice beginner-level Lovecraft adventure with
tons of humor and references to popular media and should keep you laughing a
considerable amount while playing through the game. The story can be a bit
complicated at times but you’ll still get the gist of it well enough. Its
amazing artwork and music alone should leave you enamored, honestly.
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