Review: Haimrik
Goutham Jayaraman
Ravencrow Game Review
#17
Haimrik
https://store.steampowered.com/app/492180/Haimrik/
|
|
Genre |
Puzzle, Action, Adventure |
Platform |
PC |
Developer |
Below the Game |
Publisher |
1C Entertainment |
Playtime |
5 hours |
Date Completed |
9/4/2021 |
Date Reviewed |
25/5/2021 |
Overall Grade |
B- |
Haimrik is
a rather bizarre puzzle adventure game that features very creative wordplay at
the core of its gameplay.
The story has you play as Haimrik, a young scribe in a medieval town who
randomly stumbles upon a book with a quill beside it. For whatever reason, he
suddenly uses his blood to write in the book, activating its magical powers,
which consist of creating an object or changing something about the world.
The gameplay consists mainly of action sequences where Haimrik slashes
his hand, gets transported into the book and has to solve puzzles to proceed
on.
He does so by walking around on platforms containing words, some of
which are interactive and can spawn the corresponding objects which are then
used to deal with whatever problem is at hand, whether that be a dragon,
soldiers, natural hazards or whatever else random you can think of.
Personally, I found Haimrik’s game design to be very original and charming
and could appreciate the level of detail put into the puzzles.
However as sad as it is, I just couldn't enjoy playing the game as the gameplay felt more like a chore than anything else.
What I liked
-
The
highly unique and innovative puzzle design
-
The
characters in the game, who were memorable and had humorous interactions with
one another
What I disliked
-
Some
of the puzzles which were a tad annoying to solve
-
The
controls, which were also a tad annoying
-
The
overall presentation of the game, which felt like lost potential to me
-
The
tedious gameplay
|
|
Gameplay 8/20 |
+ Unique
wordplay + Good
usage of humor made for quite a few funny moments + Some action
sequences were decent, mainly the combat scenes and side-scrolling scenes
where you had to defeat a pursuing enemy whilst running on a repeating platform. = Wandering around the world like in an RPG was nice, but very
limited. - Somewhat uncomfortable controls. They are only
shown sparingly and I had many instances where I simply forgot what keys to
press and couldn’t even look them up because there is no controls option in
the menu - Many puzzles came with fair amount of frustration,
either because they were obscure, required many tedious steps or required
precision platforming. - Gameplay also tends to be very repetitive. - Overall, not particularly fun |
Game Design 15/20 |
+ Intricate
puzzle design based on using words to generate objects that can then be used
in various ways + Good
variety of situations implemented across all the puzzles +
Combination of action-based combat with puzzle-based wordplay - Words not having any option to be highlighted,
combined with lack of key input and precision positioning made finding the solutions
to some puzzles frustrating - Game is definitely the kind of game where you have
to put it down after about 30 minutes of gameplay, but many aspects of the
game do not accommodate for that (lack of reminders mainly) |
Graphics 14/20 |
+ Sepia
cartoon rendering of a medieval world was charming + Well
drawn characters with good animations +
Well-depicted gore made for more effective dark humor - Graphics do start to feel drab eventually - Puzzle sequences all look far too identical, which reduces willingness to play - On the other hand, the gore can also be seen as excessive |
Audio 8/20 |
+ Soundtrack
does have an original feel to it and suits the game and its medieval setting
well - But the music can get repetitive and be annoying
at times, especially because the gameplay levels largely have the same music. Having to face the same bland platforms accompanied by the same music will start making the gameplay feel taxing - Lack of voice acting |
Story 7/20 |
+ Fairly
decent story that is enough to keep you entertained long enough to finish the
game - But the story overall is rather blandish and fails
to leave a mark - Story can also be hard to follow - Some typos which stand out in a game built around
words - Very poor pacing. Story segments are very short
and frequently interrupted by gameplay. This is really the biggest problem as it takes something that would otherwise be fairly engaging and turns it into a chore. - Not very engaging or immersive |
Lore 20/20 |
+ Memorable
character design. Their personalities stand out and they have great
interactions and chemistry with one another. I particularly liked Masamba and
her developing relationship with Haimrik + Medieval
setting |
Value 14/20 |
+ High
uniqueness value - Low playtime - No
replayability value |
Overall Grade 11/20 |
B- |
Score |
60 |
Haimrik is
an interesting little indie game with an innovative game mechanic and creative
puzzle design that absolutely fills a niche that no other game can.
However,
the sad truth is that I really didn’t have much fun playing this game, and that
was due to how repetitive the gameplay became, even rather early on into the
game. It was difficult to play for too long, but coming back into the game for
another session only caused more frustration because keys were not displayed
and I sometimes had to fiddle around to try and get an object to spawn.
Haimrik
also had a good enough story, but suffered dearly from poor pacing. It was hard
to get absorbed into the story when I was getting pulled into bouts of tedious
gameplay on a frequent basis. I would have loved to see better pacing that
would place equal emphasis on the story and on the gameplay for the story to be
truly engaging.
Unfortunately
it is difficult to recommend the game for these reasons, but the idea at the
core is still solid and I would hope that a sequel builds upon those ideas in a
more meaningful manner.
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