Review: Monster Slayers
Goutham Jayaraman
Ravencrow Game Review
#12
Monster Slayers
https://store.steampowered.com/app/496620/Monster_Slayers/
|
|
Genre |
Card Battler Roguelike |
Platform |
PC |
Developer |
Nerdook Productions |
Publisher |
Digerati |
Playtime |
∞ |
Date Completed |
- |
Date Reviewed |
20/5/2021 |
Overall Grade |
A- |
Monster
Slayers is a deck building rougelike card battler from the minds at Nerdook,
one of those developers I can recognize in an instant upon booting up a game.
Somewhat
similar to the more popular Slay the Spire, Monster Slayers features fun fast
paced combat, 12 characters to play as, 6 areas to fight in and a decent
variety of monsters and events to encounter within those areas.
My first
few playthroughs inevitably ended in losses, but I was fairly happy going
through those runs nonetheless given the addictive gameplay offered by the
game. Eventually, after gathering enough experience and unlocking some skills,
I was able to complete the game with my first character, about 5-6 hours into
the game. Of course, there are more characters to play with and I tried messing
around with some of the others before deciding to write the review. Unfortunately
though, the game ended up being rather shallow despite how fun it was at the
start.
What I liked
-
Gameplay
felt consistently fun
-
Having many
characters to choose from
-
Having many
skills to unlock according to my wishes
-
Having
additional characters to try and unlock, encouraging gameplay
-
How easy it
is to jump in and just play
-
Being able
to plan my route and choose my enemies
-
Companions
that journey with you and companions that help you along the way were a nice
touch that added color to the game
What I disliked
-
The
lack of depth, especially concerning the deck building aspect
-
Frustrating
or disappointing losses that I couldn’t do anything about
-
Lack
of options while playing (in terms of choosing cards), despite what is already
available
-
Deleting
and upgrading cards became too expensive quickly
-
Sad
that there are only 6 areas with mostly fixed encounters
-
Enemies
don’t really stand out.
-
Having
a fixed subset of cards to deal with regardless of which character I use.
-
My
decisions usually just didn’t matter.
|
|
Gameplay 17/20 |
+ Addictive
and fun gameplay. + Decent
amount of cards to play with + A
dozen characters to use +
Companions, equipment and random events create enough variation to keep
different runs interesting - Losing can be frustrating as it won’t feel like it’s
your fault - Decisions are usually easy to make - Only 6 areas total and only 2 to choose from each
time |
Game Design 7/20 |
+ Each
character has a unique playstyle + Player
can choose which enemies to battle in what order, which tiles to explore and
so on + Player
has access to merchants where there can choose cards to upgrade/delete or buy
new cards and equipment +
Receiving a full heal upon level up allows players to plan out their course
of attack better. + Enemies
do each have their own special attribute displayed as a flavor text, and do
behave as described. - Each playstyle roughly operates on the same
principle (draw as many cards as possible each turn, chain as many cards as
possible) - Way too many cards are shared between classes - Monsters have unique appearances and do have a
unique attribute but do not stand out enough in terms of their decks. Many of
their cards are shared. Would have been nice to see at few unique cards for
each monster. - While there are a good number of cards, you will
often be coaxed into using one particular strategy, and aren’t making
meaningful decisions when picking your cards. You will almost always choose
the card that agrees with the deck’s central strategy even if it means
passing up on exciting cards with fun effects. You are also never going to be
thinking about how to beat a particular enemy because that enemy happens to
counter a key aspect of your deck. Just not deep enough, I feel (i.e.
illusion of choice). - Battles are monotonous in the sense that you
either win or lose depending mainly on strength, regardless of how well you
build your deck. - Sometimes does feel like there are not enough
options when selecting cards - Buying a card upgrade becomes too expensive after
1 or 2 attempts. Same for deletion. I am rarely ever able to use that
feature. |
Graphics 17/20 |
+ Iconic
Nerdook graphics and animations. + Good
character and enemy designs + Good
card art + Different
animations for different attacks - Awkward placement of the new equipment icon (small
and wasn’t easily visible, so for a long time I complained I couldn’t see the
stats of what I was equipping) - Some animations can appear glitchy |
Audio 17/20 |
+ Decent
music that gets the job done. + Different
music track for each level +
Characters that shout out every now and then is a nice touch |
Story 0/0 |
- No significant
Story |
Lore 0/0 |
- No significant
Lore |
Value 22/20 |
+ Very
solid value considering that you have many classes to try using + Despite
all the flaws, gameplay doesn’t feel like its ever getting old as long as you
do not over indulge + Low price as well + Legendary mode to keep you busy + Plenty of skills to unlock |
Overall Grade 14/20 |
A- |
Score |
78 |
Overall,
given the fun gameplay and the almost endless value you can get from this game,
I would say it is worth the purchase.
[Notes]
-
Graphics
are reminiscent of Nerdook games
-
Can
get repetitive fairly easily because each run only has 3 short stages and you
only get 2 locations to choose from each time (6 total locations in the game).
-
Decent
enemy designs
-
But
the enemies are largely forgettable. They each have a flavor text that does
something different and it does do what it says on the tin (Me: “So what?”).
However, most enemies share the same cards and so they never do enough to
differentiate themselves from one another.
-
There
are no instances where you are conscientiously thinking about a particular
enemy or obstacle when making decisions regarding your deck. Usually it’s just
a matter of picking a core strategy and rolling with it (and usually the core
strategy is already decided when you pick the character) (i.e., shallow gameplay).
You just keep winning until you find a random enemy that is too strong for you.
Would have loved to see more innovative enemy designs (each enemy getting
unique sets of cards to use, some of which are designed to counter specific
common strategies the player can come up with)
-
14
Different characters to play as, each with a unique playstyle (although the
playstyles don’t differ as much as I would
like). Each playstyle only has like 1 or 2 dominant builds, and you
don’t get too many different options to go about building your deck.
-
Decent
number of cards to use, though I think they will get old after a few runs (Not
enough strategies to work with. Your deck is almost always going to revolve
around one of 2 or 3 strategies and cannot accommodate different play styles on
the fly)
-
Cannot
see any information about the equipment I am about to equip as rewards from
chests (Ok, I can, but the equipment icon is located in a spot you won’t easily
notice)
-
Most
of the altars are too risky to bother with. (lose 1 mana permanently actually
didn’t do anything strangely enough)
-
Gameplay
is moderately fun, fast paced and addictive, but could be better.
-
Nostalgic
sound effects, character designs, animations and BG music (Resonates strongly
with the Nerdook trademark)
-
Either
you win or you lose. Your decisions usually aren’t going to matter.
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