Review: Neo Cab
Goutham Jayaraman
Ravencrow Game Review
#14
Neo Cab
https://store.steampowered.com/app/794540/Neo_Cab/
|
|
Genre |
Visual Novel |
Platform |
PC |
Developer |
Chance Agency |
Publisher |
Fellow Traveller |
Playtime |
5 hours |
Date Completed |
13/4/2021 |
Date Reviewed |
22/5/2021 |
Overall Grade |
A+ |
Neo Cab is
a visual novel game where you get to play as a cab drive, ferrying passengers
around and having surprisingly deep conversations with them that would never actually
happen in real life.
The catch
though is that you are one of the last remaining human drivers in a dystopian
world dominated by autonomous vehicles that aim to replace the need for
traditional cabbies.
The story
follows Lina, a strong-willed woman who moves to the city of Los Ojos to search
for a missing friend who she has some history with.
The gameplay
is fairly simple and I personally found it rather relaxing to sit through. All you
have to do is select a passenger to pick up, have a conversation with them
(which involves making choices), rinse and repeat. You also have to deal with
basic maintenance, namely refueling your car and body.
What I liked
-
How the
story touched on relevant mature topics revolving around AI leading to lack of
employment opportunities. This is a very real problem which will surface in the
next couple of decades.
-
How
relaxing the game was to play. The music helped with this
-
The
interesting characters and conversations I could have with them
What I disliked
-
Being
locked out of certain choices and being forced to say things I didn’t want to
say.
-
Never being
able to meet my daily money goal
-
The fairly
bland story
-
Running
into money problems easily and being unable to sleep at the preferred location
-
Savy
-
Having to
panic about potentially not getting a five start review
|
|
Gameplay 16/20 |
+ Cool and
relaxing gameplay + Engaging
conversations and monologues + Choosing
the customers you wanted to serve + Having
plenty of choices when talking to people - Some frustration in being locked out of certain
choices |
Game Design 13/20 |
+ Intricate
conversation design = Seemed like there were some investigative elements tacked on in the
sense that you could talk to certain characters to find out more about the
case at hand. However, eventually the game just progresses on regardless of
whatever investigation you do. - Too little money being received from rides. Was
hardly able to make enough to keep going and never able to reach the daily
quota - The Feelgrid was not the best idea. There should
have been an option to simply remove it at will. Restricting player choice
for reasons out of their control is never helpful. (It is never clear how a
choice would impact the Feelgrid). I mean, yes, it’s unique and interesting
in its own way but letting the player choose whether to use it or not won’t
detract from the experience. - Too much emphasis placed on the reviews. You
subconsciously couldn’t say certain things because you knew it would affect
your rating. Again, restricting player choice. |
Graphics 22/20 |
+ Absolutely
gorgeous graphics + Certain
special effects and elements really conveyed the feel of a technologically
advanced society +
Character faces are detailed and readily show emotion + Sleek and
modern UI + Good use
of camera angles to create cinematic moments |
Audio 20/20 |
+ Soothing
soundtrack perfectly suited to the gameplay - Lack of voice acting, but not needed since full
attention span can easily be given to the text. |
Story 15/20 |
= Story revolves around Savy going missing and trying to figure out
what happened. It also follows some anti-AI events that happen in the city. + Choices
do impact the story and can affect the ending + Some deep
interactions with other characters can influence the story + Story
touches on real issues that will affect society in the near future and does a
fantastic job of it. This includes how tough survival can be, how AI will
replace jobs and how grossly important reviews are. These things did
negatively impact the gameplay experience, but benefit the story. - I think overall, the story itself is largely basic
and forgettable. It doesn’t always make sense and fails to create any actual
feelings of anxiety (friend disappeared, after all). - Would have liked to see more meaningful interactions
with CAPRA - Bit too short |
Lore 18/20 |
+ Memorable
and highly relatable characters +
Characters largely have interesting backstories + Plenty
of information about the in game world can be gleamed throughout the journey - Personally didn’t like Savy and maybe one or two
other characters. Her design just had some weak points to it and she doesn’t
make much of an impact until the very end despite the story being centered on
her. |
Value 15/20 |
- Short play time + Good
replay value. Should be able to play again at least once. = Somewhat unique experience, but there are similar games out there
that do a better job (Night Call). |
Overall Grade 16/20 |
A+ |
Score |
84 |
Neo Cab is
overall a nice little game worth experiencing, and despite its somewhat dull
story, you can certainly appreciate how it adeptly touches on certain issues
and how it excels at its character design and interactions. Honestly, a longer
story would have been fantastic, especially considering how much lost potential
there is in this game.
Given its
weak playtime/price ratio, I would preferably wait for a sale before buying it,
but it would be worth the purchase. I’d say it’s worth it to play the game a
second time as well, just to try picking up different passengers and getting to
go through the same soothing music whilst doing so.
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