Review: Paradigm
Goutham Jayaraman
Ravencrow Game Review #3
Paradigm
https://store.steampowered.com/app/600370/Paradigm/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Jacob Janerka |
Publisher |
Jacob Janerka |
Playtime |
9.4 hours |
Date Completed |
5/5/2021 |
Date Reviewed |
9/5/2021 |
Overall Grade |
S+ |
Paradigm is
a point and click adventure that brims with surreality and strangeness at every
corner.
For
starters, the game takes place in a fictional east European country in a
post-apocalyptic setting, although the game world looks oddly beautiful rather
than desecrated.
The
protagonist in the game is a weird humanlike creature with a bizarre tumorous
growth sprouting from his head. He seems talented at producing phat beats and
humorous utterances.
Your
goals…. well, they are about as random as you can imagine.
If all that
hasn’t convinced you of this game’s originality and made you want to try it,
then you’d better keep reading on.
What I liked
-
The game
world immediately stood out as something unique and enchanting, whilst still
having some semblance of reality.
-
The
characters were highly likeable and well designed
-
The game’s
abundant humor
-
The fact
that there was an integrated help system in the form of a tumor.
-
The high
level of interactivity woven into the game’s gorgeous locations.
-
I actually
did enjoy the story despite the fact that there is no overarching plot and it
feels like the game just improvises as it goes along. It’s actually quite
charming.
-
Despite all
the weirdness, the protagonist was highly relatable.
What I disliked
-
Well,
I admittedly was playing this game less than other point-and-click games, and I
think it had to do with the fact that other games had a deeper more engaging
storyline.
-
But
even then, you won’t find another game quite like this, so talking too many
points away from the story or lore is not possible.
|
|
Gameplay 21/20 |
+ Mostly
just your standard point and click game mechanics. + Some
minigames do exist, but they are implemented in an interesting manner and
offer additional entertainment. + Very
high interactivity + Good amount of funny moments thrown into the mix |
Game Design 20/20 |
+ Puzzles
felt original, fun and well designed + Somewhat
linear but there are areas in the game where you have multiple tasks to work
on at once. + Puzzles
were logical +
Integrated hint system + About
the right level of difficulty |
Graphics 20/20 |
+ Beautiful
graphics throughout + Well
designed game world and characters |
Audio 20/20 |
+ Full high quality voice acting + I wasn’t
paying much attention to the music, but there are some good tunes in there,
especially considering that Paradigm wants to work on his new album. + OST |
Story 18/20 |
+ Weird,
random and humorous story will keep you happily entertained + Very original - Seems simplistic and slow-moving at first but
becomes a bit deeper as you get further in. Still doesn’t quite compare to
other titles in the genre. |
Lore 18/20 |
+ Game
world is charming, although not entirely indicative of a post-apocalypse. + Characters
have interesting back stories and very strong personalities + High
immersiveness - The high level of surreality might be off-putting
for some - No real explanation of how the world came to be |
Value 16/20 |
+ Decent game length + Minigames
do pad out the playtime somewhat + Abundant
laughs do make the game worthwhile + Highly unique game - Game Length quite a bit less than cost - Not much replay value |
Overall Grade 19/20 |
S+ |
Score |
95 |
It’s
strange, honestly. I actually preferred playing other point-and-click games
over this as Paradigm just seemed a bit too weird for my tastes.
But then
again, everything about Paradigm is strange.
The world,
the characters, the puzzles, the story. It’s all just downright bizarre.
But hey.
I think
that really is the biggest draw of this game. Its humor and setting are about
as first-rate as they come.
So if you
are a point-and-click fan (or even if you’re not), I’d reckon you can’t go
wrong with buying this game even at full price.
Go make
some phat beats with your talking beetroot.
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