Review: Primordia
Goutham Jayaraman
Ravencrow Game Review
#10
Primordia
https://store.steampowered.com/app/227000/Primordia/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Wormwood Studios |
Publisher |
Wadjet Eye Games |
Playtime |
7.5 hours |
Date Completed |
15/5/2021 |
Date Reviewed |
16/5/2021 |
Overall Grade |
S |
Primordia
is a point and click game set in an interesting apocalyptic universe where
humans have gone extinct and robots live as sentient beings. It follows the
journey of Horatio Nullbuilt as he tries to reclaim a lost power core but ends
up getting tangled into something much bigger.
What I liked
-
The setting
of the game
-
The
characters, who were not only humorous but also had great chemistry with one
another.
-
Actually
appreciated the puzzle design
What I disliked
-
Just
felt short
- Story felt a little bit lacking
|
|
Gameplay 21/20 |
+ Standard
point and click game mechanics, with your partner serving as an interactive
object. + Decent
interactivity + Some
choices you made actually affected the characters and world, and in turn your
gameplay experience. Quite good for a point and click game + Solid laughs from various points in the game |
Game Design 19/20 |
+ Very
clever puzzle design + Puzzles
had a good sense of nonlinearity. + Puzzles
had different ways of going about them, which I found to be impressive + Presence
of data pouch which conveniently recorded down all critical information
whilst blending seamlessly in with the game’s aesthetic = Difficulty is high, but puzzles are always logical = Hint system was present, but could have been implemented better. It
was in the form of talking to Crispin (Your partner), but what he said was
usually quite random and not always relevant. However, the hints he did give
certainly help nudge the player in the right direction. |
Graphics 19/20 |
+ Well-drawn
pixel art graphics create a good sense of the intended apocalyptic setting. + Lively
characters and NPCs, including those that randomly move about the city = Rather dull color palette chosen, but I would assume that was an
intentional decision to add to the dystopian feel - Low resolution |
Audio 20/20 |
+ Relatively
minimalistic and good soundtrack that sets the mood and blends into the
background + High
quality voice acting |
Story 15/20 |
= Story is rather basic and not that interesting despite the setting,
but still gets the job done + Good
character development and interactions gave the story depth and made it more
exciting and engaging + Has multiple endings, though only one is decently satisfying - Feels way too short |
Lore 18/20 |
+ Lore was
interesting right off the bat, considering it involves human extinction and
robot sentience + Information
about the world is provided via an information terminal +
Important NPCs have their own backstories to tell - However, I felt like the lore was not explored
sufficiently. There are still too many unanswered questions left at the
game’s ending - Concept of life is awkward (death of characters
lacks weight, makes story less tense) |
Value 18/20 |
- Short game length + Some
amount of replayability in getting all the achievements and attempting
different puzzle routes + The special puzzle design provides a unique gameplay experience + Overall, quite worth the asking price + Developer Commentary |
Overall Grade 18/20 |
S |
Score |
90 |
Overall,
Primordia is a small but highly interesting point and click game which fans
will appreciate playing. For me, I definitely enjoyed playing the game and also
felt it was better than the other point and clicks I was playing
simultaneously, mainly thanks to its lively voice acting, character design and
branching puzzle routes, which is not commonly seen in such games.
The humor
and character interactions were also top notch, making up somewhat for the
otherwise average story.
My biggest
complaints revolve around the game’s short length (you always wish the good
games were longer) and how one very important piece of lore was never fully
addressed properly. I also had some difficulty solving the puzzles and had to
rely on a walkthrough for some of them, but I still feel like they were well
designed, especially considering the different approaches you could take to
solving some of them.
Overall, I
would absolutely recommend this little gem of a game, even at its full price.
It will sit as one of the more memorable entries in your point and click
collection and even has significant merit in a second playthrough down the
road.
Comments
Post a Comment