Review: Tales of the Neon Sea
Goutham Jayaraman
Ravencrow Game Review
#4
Tales of the Neon Sea
https://store.steampowered.com/app/828740/Tales_of_the_Neon_Sea/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Thermite Games |
Publisher |
Thermite Games |
Playtime |
13.2 hours |
Date Completed |
4/5/2021 |
Date Reviewed |
9/5/2021 |
Overall Grade |
A+ |
Tales of
the Neonsea is a point-and-click adventure set in a futuristic cyberpunk world
where robots have established themselves as sentient beings and live among
human society as people (What’s really scary about this is that robots may
actually end up getting personhood before animals do, which would say quite a
lot about the integrity of the human species).
Unlike a
traditional point-and-click game where you play with the mouse and manage a
seemingly unending inventory, Tales of the Neonsea relies on the keyboard and
does not feature inventory mechanics, instead prompting instances where items
need to be used.
When I
first started playing this game, the fact that it used keyboard controls did
irritate me, but I was quickly drawn in to the game’s cyberpunk world and its
investigative plot that revolved around solving murders and tracking down a
serial killer. This plot kept me engaged and going throughout the game,
although its quality did start to taper off and puzzle sequences became
increasingly tedious and unlikeable.
What I liked
-
The game
world was beautifully rendered and well fleshed out with tons of backstory
-
The story
started off strong and interesting and remained decent till the end of the game
-
Playing as
a detective was exciting especially at the beginning of the game where you had
to piece together clues and derive conclusions
-
Puzzles
were mostly fun to solve
-
More casual
nature of the game made for a relaxing game experience that could focus on the
story, though having inventory mechanics would have still been better.
-
The
sequences where you could play as William the cat.
-
Characters
were designed well enough
-
Having
pieces of lore to collect and view
-
Optional
sidequests gave the game more life.
What I disliked
-
Controls
were not the most enjoyable, especially for a point-and-click game
-
Plenty
of aimless backtracking to solve certain puzzles
-
Simplified
inventory felt rather empty
-
Investigative
mechanics were only largely present at the beginning of the game
-
Story
was not consistent, starting off strong but becoming increasingly dull and
obscure towards the end of the game
|
|
Gameplay 16/20 |
+ Puzzles
were mostly fun to solve +
Investigation mode was interesting but not used enough + Playing
as multiple characters - Too much time spent aimlessly wandering about - Lack of inventory mechanics (not always an issue,
but in this case really made the inventory feel empty and pointless) - Awkward controls |
Game Design 15/20 |
+ Puzzles
were mostly cleverly designed - But some puzzles felt tedious or meaningless, to
the point of causing disconnect and detracting from the game experience |
Graphics 19/20 |
+ Gorgeous
game world featuring lovingly crafted pixel art graphics +
Characters are well-designed and animated. - Not enough emphasis given to the inventory |
Audio 18/20 |
+ Good
soundtrack but not something I paid attention to. + Mostly
ambient, giving the game an edgy detective feel. - Lack of voice acting |
Story 18/20 |
+ Interesting
and original story + Gripping
narrative revolving around a mysterious serial killer - Poor pacing brings it down somewhat though |
Lore 19/20 |
+ The game
world and its characters contain deep backstories and lore which can be
collected and viewed in your journal. +
Additional side quests to solve - Low interactivity |
Value 16/20 |
+ Good game length, slightly less than price + Some
replayability value in finding missing collectibles - But too much time is spent on pointless tasks. |
Overall Grade 16/20 |
A+ |
Score |
85 |
Overall,
Tales of the Neon Sea is an excellent game that is worth buying and playing. It
has an interesting story that will keep you hooked from start to finish, and
certainly features its fair share of creative puzzle design.
I think
playing as William also gives the game additional value, as it adds to the gameplay
experience and puzzle quality.
The biggest
problem with the game really is the tediousness of some of its puzzles, which
can potentially detract heavily from the overall experience, as it did for me
on at least a few occasions. Perhaps speeding up the process by giving players
an overview mode where they could work on the puzzles without having to move
the lumbering detective back and forth would have made for a more streamlined
experience and avoided the lower gameplay and game design scores.
Still, I would certainly recommend this game primarily for its story, lore and aesthetics, and your experience is likely to be more positive should you play with two hands instead of one as I did.
Comments
Post a Comment