Reivew: Whispers of a Machine
Goutham Jayaraman
Ravencrow Game Review
#24
Whispers of a Machine
https://store.steampowered.com/app/631570/Whispers_of_a_Machine/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
Clifftop Games, Faravid Interactive |
Publisher |
Raw Fury |
Playtime |
8 hours |
Date Completed |
6/6/2021 |
Date Reviewed |
8/6/2021 |
Overall Grade |
S* |
I could
have sworn this game had something to do with Wadjet Eye games, but whatever.
Whispers of
a Machine is an investigative point-and-click game with a light cyberpunk
theme. It features a detective (Vera Englund) who has been called to Nordsund,
an isolated town raised several hundred meters off the ground for unknown
reasons (sadly, this was never explained in the game).
It starts
off with a seemingly typical murder case but doesn’t take long to blow up into
a plot that deeply connects all the residents of Nordsund.
Besides the
obvious investigative nature of the game, I was immediately enamored by the
presence of additional cyborg powers Vera had access to in order to aid her
investigations. These powers start off with Super Strength, Biometric Analysis
and Smart Scanning, but then later evolve based on decisions made throughout
the game, which I personally found to be very cool, even if the decisions
themselves were overly obvious.
These
powers made for rather engaging gameplay where I felt like I had much more
control than in other point and clicks, being able to scan scenes for miniscule
bits of evidence or interrogate people whilst monitoring their emotional state.
Combined with a good story and an appealing Nordic setting, I found Whispers of
a Machine to be quite an enjoyable journey, although it ended up being shorter
than I would have liked.
What I liked
-
I
liked the cyborg powers, which made for unique and engaging gameplay
-
I
also liked the fact that the game takes different paths based on which dialog
options are chosen. I personally only stuck with the obvious empathy options
because those made the most sense to me, but I am certainly curious if the
entire personality of Vera would differ if I chose more aggressive dialog
options instead.
-
I
could appreciate the puzzle design here, and how well integrated it was with
the cyborg powers. Choosing different dialog options meant you would get
different additional powers, and that means puzzles have multiple ways of going
about them.
-
The
game was aesthetically pleasing
-
Vera
was quite likeable and relatable, clearly displaying a deeper problem many
people suffer from.
What I disliked
-
Game
could not go fullscreen, and this created some annoyances as I would sometimes
click outside the window by mistake
-
Lack
of hint system or even any kind of simple feedback to nudge me in the right
direction. Given all the additional options I had available to me, it was easy
to completely overlook something and thus be perpetually stuck somewhere.
-
Some
amount of disappointment when using the scanner and biometric analyzer. For
example, a person who was clearly tensed or spooked would still register as
relaxed on the analyzer. As for the scanner, it would have been nice if it
picked up more stuff for fun, seeing as it existed.
-
No
save options, so am forced to play the game a second time to view the other
endings (I mean, this is one of the most replay friendly point and clicks out
there, but still)
|
|
Gameplay 22/20 |
+ Standard
Point and Click mechanics, with some fun puzzles and minigames that come to
mind + Innovative
implant system that allows for additional powers to come into effect during
gameplay. This creates enriching and engaging gameplay as well as allowing
player to feel like a detective. + Being able to choose dialog options allows player to shape Vera the
way they want to. These choices also determine the extra impants Vera learns,
giving them real meaning with respect to the gameplay. + Diverse array of topics to talk to people about, although it can get
overwhelming at times + Fairly interactive world |
Game Design 16/20 |
Scanner
gives feeling of being a detective and hunting for hidden clues, but only really
picks up specific things. Would have been nice if it picked up additional
things to provide interesting dialog (for example, scanning plants and
displaying their species) Biometric
Analyzer allows player to track the emotional state of whoever they are
talking to and detect anomalies. This is a nice way to add puzzles where you
have to catch people lying. However, there are many parts where this doesn’t
seem realistic (it was obviously optimized for gameplay, but yeah) such as
people registering as “relaxed” even when they clearly aren’t. Would have
been nice to randomize the heartbeat wave as well, just to up the realism. Super
strength was okay. It got its use here and there and had places where it wasn’t
good enough as well. The other
powers are unique to the chosen path, but as far as I could see, they
provided for interesting scenarios. What is
truly impressive about this game is how it has tackled the problem of low replayability
in point and click games and actually managed to solve it. Its puzzles are
very creatively designed whilst taking the many options available to players
into account. Even with the same power, there can be multiple ways to solve
the puzzle. I will definitely feel happy to play this game again and try out
another route to see what happens. - Admittedly, the dialog options are too obvious
which of the three paths they lead to. Not all the options feel socially
natural either. This could have been better designed to keep players guessing
(maybe have like 5 or 6 similar dialog options, and 3 are randomly offered as
choices. You shouldn’t be able to easily tell which option leads to which
path) - Decision to disallow players from creating
multiple save files is questionable. It makes it look like the developers are
forcing a 2nd playthrough. I mean, the fact that they have created
a solid reason to replay the game is already enough. People will replay the
game. Why force it? - With the vast number of options available to
players, the chances of getting stuck become high, simply because of
overlooking an option - Very linear, requiring certain actions to be
completed before other actions happen (sometimes you would expect something
to happen but then wonder why it hasn’t happened yet) - Lack of hint system which this kind of game
certainly needs |
Graphics 18/20 |
+ Good
graphics that give a nice Nordic and isolated feel to the town +
Character portraits with facial expressions - Unable to go fullscreen |
Audio 20/20 |
+ Similar
to the graphics, the music does have a Nordic feel to it and can be quite
emotional at times + Solid
and expressive voice acting |
Story 20/20 |
The story,
as mentioned earlier, follows Vera as she journeys to Nordsund to investigate
a murder. Each new day, a new plot development takes place, creating
additional suspense and excitement. Different
groups of people come into the story at various points, giving it some depth
and tying it to the game’s world, one where sentient AI has long since been
banned due to tragic past incidents. While the
story itself is nothing too crazy, it will certainly keep you entertained
throughout the game, and has its fair share of plot twists. |
Lore 23/20 |
+ The
characters in the game are quite likeable and memorable. Vera in particular
can take on a whole new personality depending on which options you choose for
her to say (or at least I assume so), and so is a very well designed character.
She also has some emotional baggage which comes into play regularly and gives
insight into her deep backstory. + Given
all the different topics you can talk to people about, the backstories of
other characters are expanded upon well, and you’ll find that everybody has
something useful to say about everybody else. + There is
a museum exhibit which pries into the history of the world and explains how
it’s interesting anti-AI culture came to be and introduces the pro-AI
extremist groups you’ll have to deal with. Overall,
it definitely looks like a detailed charming world with fleshed out
characters who all belong to a tightknit community. |
Value 20/20 |
+ Average
playtime and average cost + Solid
replay value with branching puzzle paths and multiple endings + Quite an
unique and enjoyable experience |
Overall Grade 20/20 |
S* |
Score |
99 |
As one of
the most special point and click games out there, I would say there should be
no reason not to try this game out. Designed with replayability in mind, you’ll
be able to enjoy the charming Nordic atmosphere and have fun solving the
puzzles of Nordsund multiple times. It’s just a tad disappointing that the game
is as short as it is, as there is SO MUCH latent potential lying around in this
game’s unique mechanics.
Cleverer
dialog options and more immersive implants that respond to the environment in ways
beyond just the immediate gameplay would allow a game like this to reach for
the stars with ease.
[NOTES]
Emotional music in
town. Becomes more tense and cyberpunk in other areas
Investigative
gameplay
Use of scanner allows
game to feel more like a detective game, recreating the sensation of hunting
for hidden clues
Three different
choices for what you want to say and other actions will influence your
personality, causing a different power to emerge at the start of each day.
While the choices are painfully obvious, this mechanic still gives the game its
own special flavor and gives it some genuine replayability.
Special powers create
diverging puzzle design. There are different ways to solve each puzzle, and
these different ways exists even within one of the pathways
No hint system
Puzzles can be hard
to solve because the powers create more options and its easy to overlook one of
them.
Deep backstory for the
characters in the game. Fair amount of character development
Gripping story with
plot developments happening each day
Staggering amount of
coversation options for each character, though the game does thankfully block
them out once not relevant
Characters have
strong personalities and feel alive. Some are humorous as well
Futuristic world
where sentient AI is outlawed rather than treasured. A refershing change of
pace.
Biometric Scanner
didnt come into play that often, but it is an interesting concept that could
have been more intimately used (perhaps when interrogating someone)
Game cannot go
fullscreen
Biometric scanner
only capable of showing a small set of emotions (like even when I spooked the
doctor, it still showed relaxed)
Game just autosaved
over the file I created to view all the endings. There was no way to duplicate
the save file in game or even select save files when saving while playing.
Faced a lot of
problems with the mouse. Items that I tried to drag would frequently get
released prematurely. Also because the window wasn’t fullscreen, there were
many instances where I accidentally clicked outside the window and lost focus,
which was annoying.
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