Review: The Book of Unwritten Tales
Goutham Jayaraman
Ravencrow Game Review
#23
The Book of Unwritten Tales
https://store.steampowered.com/app/215160/The_Book_of_Unwritten_Tales/
|
|
Genre |
Point and Click |
Platform |
PC |
Developer |
KING Art |
Publisher |
THQ Nordic |
Playtime |
18 hours |
Date Completed |
6/6/2021 |
Date Reviewed |
8/6/2021 |
Overall Grade |
S* |
The Book of
Unwritten Tales is an immersive Point and Click game that just simply oozes
with fairy tale charm from every corner. It was an absolute pleasure to
experience it’s beautiful landscapes, lovable characters, quippy narrative and
engaging puzzles.
The premise
of the game revolves around some kind of artifact that an evil band of monsters
wishes to abuse for whatever nefarious purpose. The artifact is initially in
the hands of a capable mage, but soon finds its way to a terribly innocent
little gnome, who must then take responsibility for it and set out on an
adventure to deliver the artifact to the arch mage. Along the way, he will meet
up with a wood elf and some funny dude with an even funnier creature. Honestly,
it’s all very random and seems to follow a typical fantasy trope, but ends up
being very charming and enjoyable all the same.
As far as
gameplay is concerned, the game takes a slightly more modern approach seen in a
few other games. Only correct or interesting actions are allowed, which saves
on production costs and player frustration. Besides this mechanic, the game is
entirely standard point-and-click gameplay without any minigames or the such.
To me, the
game became immediately established as one of the top Point and Clicks in my
library and the whole 18 hour experience was absolutely worth the effort. Even
though the game’s plot developments could be described as random, it was still
exciting for me to see what would happen next as nothing was set in stone. The
diverse fantasy elements and classic humor also kept me happy throughout the
playthough.
What I liked
-
The
brilliant humor in the game
-
The
fantasy setting, which was not only charming but eloquently presented with a
wide assortment of quirky characters, fantasmical locations and interesting
items.
-
How
long the game was
-
How
comfortable it was to play.
-
The
voice acting which felt natural and added to the game’s humor
What I disliked
-
The
ending was abrupt anticlimactic
-
Story
was not so cohesive or meaningful
|
|
Gameplay 22/20 |
+ Standard
point and click gameplay + Only
correct and interesting actions are allowed. This eliminated frustration from
randomly trying stuff out. + Game
still felt fairly challenging whilst maintaining a relaxing mood + Many
sections of the game were open and expansive and were fun to explore + Good humor
and usage of tropes + Swapping
between different characters was fun and felt meaningful |
Game Design 22/20 |
+ Creative
item and puzzle design which was deeply interwoven with the game’s fantasy
setting. + Some
items such as the talking weapon set are definitely worth a mention and
possibly an accolade too. +
Nonlinear design in several areas with multiple goals to pursue + Multiple
character mechanic was well implemented, actually adding flavor and depth to
the puzzles = No hint system, but honestly all games need to do is to phase out useless
actions |
Graphics 22/20 |
+ Gorgeous
locations that look like they came out of a fantasy world whilst still
sporting a touch of realism. + Characters
and items look good, fit the fantasy theme and are quite varied + Very
diverse environments that range from |
Audio 20/20 |
+ Lifelike
voice acting +
Soundtrack is fairly varied. Some tracks give the vibe of going out on an
epic quest, some are designed to fit the specific location and some fit
certain characters. |
Story 11/20 |
- The story is probably the only weak point of the
game. The only thing that I really remember is that the story involves an
artifact, an arch mage and some kind of evil plot. - The narrative is cohesive enough to get the job
done, but events are quite random and the game does hop between characters
frequently so it caused some disconnect when it came to the story. - Was not really impressed by the ending either. It
just suddenly happened without any kind of final confrontation. = The time paradox aspect made for nice puzzle design and created some
humorous plot points, but didn’t help the story all that much |
Lore 24/20 |
+ Very
varied cast of characters ranging from gnomes to elves to dragons to orcs to
ogres to gremlins to wizards. Literally every fantasy trope you can think of
is represented here in solid form. +
Characters are highly memorable and have personalities that stand out + A
wonderful little touch is how characters look at you when you haven’t given
them actions for a while. Really brings out their personality, and made
Wilbur in particular very memorable. + The
critter was an absolute riot + Nate
starts out as a snob but grows mature over time whilst maintaining his comedy
standard + Wilbur
gains respect from his fellow peers slowly but surely and it’s quite
admirable to see + Ivo
seems like the most balanced character, and had a cute bird companion who
sadly didn’t do too much + I can
still fondly remember all of the NPCs - The villains were not as memorable - The critter did not get enough screen time |
Value 19/20 |
+ Lengthy but
high quality gameplay experience + Fair
price + Part of
a series - No replay value |
Overall Grade 20/20 |
S* |
Score |
100 |
With such phenomenal world design, memorable characters, gentle puzzles and jovial dialogs, The Book of Unwritten Tales is a game well deserving of its S* grade and should be a must play for any adventure game fans out there. I thoroughly enjoyed every minute of this game and I'm sure you will too!
[NOTES]
The characters in
this game are extremely well done. They absolutely feel alive. They look at the
player when they dont know what to do. They have very distinct personalities.
They grow throughout the course of the story. They are also as funny as they
need to be. NPCs are also all designed well.
Environments are
quite varied and model a fantasy setting very well. You get a lot of
interesting places to explore and equally interesting characters to interact
with. A dragon's den, orc camp, lush forest, coastal town. A dragon, two headed
troll, an annoying orc, even undead clowns. This game has definitely been very
engaging in that regard.
Puzzles actually have
a comfortable difficulty. I didnt need to use a walkthrough except at 1 or 2
points, but still did have to spend a fair amount of time dealing with the puzzle
sequences.
The game does a good
job with making its puzzles nonlinear as well, giving you multiple tasks and
locations to work on at a time.
Extremely funny at
times, plenty of humor in every scene.
Story is okay, it is
engaging and will keep you motivated enough to finish it. Not the best or
deepest story but youll enjoy the random events that occur.
Gameplay features
meaningful character swapping and even a time warp situation, which was
particularly clever
The critter is an
absolute riot.
Only correct or
interesting choices are possible (so you cant use a random item in a random
manner). This does help make the game feel more relaxing without feeling easy
thanks to stellar puzzle design
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