Review: Broken Sword 2.5

 Goutham Jayaraman

Ravencrow Game Review #22

 

Broken Sword 2.5

Baphomets Fluch 2.5 – Broken Sword 2.5 (brokensword25.com)

 

 

Genre

Point and Click

Platform

ScummVM

Developer

mindFactory

Publisher

mindFactory

Playtime

6 hours (Estimate)

Date Completed

6/6/2021

Date Reviewed

8/6/2021

Overall Grade

A-

 

The broken sword series is one of the more popular and better known point and click adventure franchises, being made as early as 1996 and receiving multiple remasters over the years.

Broken Sword 2.5 on the other hand, is actually a fanmade game that is intended to fill the gap between the 2nd and 3rd games. Painstakingly and lovingly created by the mindFactory team and released in 2008, this little jewel of a title manages to about perfectly capture the essence and feel of the main series games.

And with that generic intro paragraph out of the way,

First of all, I was quite excited to learn of this game after just finishing Broken Sword 2. Can’t say I was expecting all that much given that 2.5 is fanmade and free, but honestly, the game came pretty close to feeling like part of the series. Oh, and by the way, most likely, I’ll just post one review for the entire series once I’m done with all of them since it doesn’t make sense to review each game individually (they are too similar). I am doing a separate review for this simply because its not officially part of the series and because it is a tad weaker in design compared to the main series.


What I liked

-          The beautiful and diverse environments in this game, which did a good job of replicating the look of the main series games

-          The fact that this is a fanmade game but still contained pretty decent full coverage voice acting.

-          The sneaky humor of the main series games was faithfully recreated to great effect.

-          Honestly, just the fact that this game exists


What I disliked                                                                   

-          Story was a bit hard to grasp at first (because of some weird turns) but made sense in the end

-          Some puzzles are a bit unintuitive and difficult to figure out


 

 

Gameplay

13/20

= Very basic point and click gameplay, with limited inventory and confined puzzles

 

+ Felt quite comfortable to play through though despite the fact that there was no hint system.

 

I guess swapping between locations was a nice change of pace from the usual point and click design (similar to the 2nd game), even if it did make for restricted problem solving

 

- The interactivity was a bit chafed. George frequently says random stuff like “Wow, what am I supposed to say” when looking at an object.

Game Design

12/20

So, in general, the entire series is quite linear in its puzzle design in the sense that there is really a fixed set of actions you need to perform in order to advance the plot. The issue with this is that it becomes very easy to get stuck, and you won’t have an outlet to release any frustration from getting stuck.

 

Compared to the first and second game, 2.5 follows the same linear puzzle design, providing the player with small scenes containing confined puzzles. 2.5 also takes a cue from 2 and jumps between George and Nicole frequently whilst 1 stuck with George throughout and kept the player at locations for much longer.

 

The good thing about 1 was that you at least had some sense of nonlinearity given that you could wander between scenes most of the time even if you didn’t have multiple problems to work on at once.

 

The good thing about 2.5 is that the inventory remains very small throughout the game and puzzles are never too hard to figure out….. except the instances when they become unintuitive. One key example I can quote is when you had to find something from a cart. Left clicking the cart (which showed a magnifying glass icon i.e. “look”) made George comment that it was empty. Now, because the icon was a look icon AND because of what George says, nobody would infer that the correct action was to right click in order to examine it further and actually find the needed object.

 

Other than these problems, which do exist at several parts throughout the game, the puzzle design here is mostly simple and easy enough to work through.

Graphics

21/20

+ Honestly, the graphics were good enough to mirror the main series games. Well done.

 

+ Not to mention that several worldly locations are available for play, although there isn’t much room when it comes to freeroam.

Audio

20/20

+ Good voice acting, which is commendable for a free project. Actually matches the intended voices fairly well.

 

= Similarly to the main series games, the music is never really significant. It’s not particularly needed though.

Story

12/20

So, the story is set several years after the events of the 2nd game, and starts out with a random ominous letter provoking George to return to Paris. Honestly, the story at first did not make much sense to me. What with random character appearances and frequent country hopping, it was a struggle for me to build a cohesive narrative from the information provided.

 

However, as the game progressed, things started to become clearer. By the last scene of the game, everything seemingly made sense and I was satisfied enough.

 

Although yeah, the story could have been stronger and currently, I don’t know what link it exactly has to the 2nd game. Perhaps I’ll understand better once I play the 3rd.

Lore

10/20

The characters in the game have been faithfully recreated and do resemble the same lovable characters in the main series. However, with the lack of close up portraits and clear facial expressions, they feel much less lively than they ought to.

 

There were several characters in the game who made little sense as well and didn’t really do much either. It is probably because they just didn’t get enough screen time, mentions or involvement. I’m guessing they included all the characters as a form of fanservice, although sadly it seems to have had an underwhelming result.

Value

5/0

+ It is free and absolutely worth playing through, especially as it adds additional value to an already great series and serves as a nice buffer between 2 and 3. (although whether it actually connects the story is something I’ll have to find out later).

Overall Grade

14/20

 A-

Score

76

 

Needless to say, I do recommend playing this game. Your main reasons here are the game being free and the game being a labor of love that deserves attention. With a bit of polishing, the game can honestly just seamlessly camouflage itself with the rest of the series and be a member of the club. The scenes were pretty, the overall experience was quite relaxed and the story, while nothing too great, was still decent enough to enjoy.

So yeah, go ahead and download ScummVM and add this game to your library!

 

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