Review: The Deed
Goutham Jayaraman
Ravencrow Game Review
#21
The Deed
https://store.steampowered.com/app/420740/The_Deed/
|
|
Genre |
RPG |
Platform |
PC |
Developer |
Pilgrim Adventures, GrabTheGames Studios |
Publisher |
GrabTheGames, Whisper Games |
Playtime |
1-3 hours |
Date Completed |
4/6/2021 |
Date Reviewed |
4/6/2021 |
Overall Grade |
B+ |
The Deed is
a tiny RPG Puzzle game where you play as a scorned son returning to his family
home after several years of separation. He has recently learned of his father’s
intent to disinherit him and instead shove everything over to his deranged
sister, and so takes it upon himself to arrive at his house under the ruse of
attending a 50th birthday party, but with the sinister intent to
murder his sister and get at his father’s inheritance.
Right off
the bat, the game does bring something new to the table. Normally, you are the
detective trying to solve a crime, but rarely do you get a chance to plan out a
crime, commit it yourself and try your best to evade capture. For that reason
alone, this game is certainly worth an inquisitive try.
My first
playthrough took me just about 30 minutes. Admittedly, the game is very small
but that has at least allowed it to implement a good assortment of player
choice. Basically, the gameplay consists of walking around the house, looking
for a weapon and a piece of evidence to use for the purpose of incriminating
someone else. It also includes conversations with other family members and
gives you dialog options for each one. These dialog options not only matter but
matter in a big way as they can make the difference between getting convicted
and getting away.
What I liked
-
The concept
was very appealing to me, especially being something that games very rarely
implement
-
Having
a lot of choices and having the choices
matter enough to lead to different endings
-
Getting to
see backstory details and new items trickling in and weighing my murder options
accordingly as I went along.
What I disliked
-
The short
length of the game and basically how barebones it is. There is so much room for
potential here.
-
Gameplay
was a bit too simplistic
-
Having a
blank inventory where items you had found could have at least been logged down.
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|
Gameplay 14/20 |
Well, the
gameplay was good, but also very basic. Being able to explore the house,
investigate points of interest and formulate a plan were all interesting
moments in the gameplay. Having
varied options to choose from for each dialog also made for rich gameplay.
Being able to hear different responses can be a motivator to play the game
multiple times all by itself. However, there’s really only so much you can do. After conducting your
exploration, you simply have to pick a weapon (or not), pick an item (or
not), and then just commit the murder. This is fine, but it would have been
nice to see additional mechanics like people moving about the house, certain
rooms and items not being available depending on choices made and so on. (Imagine merging this game with Lucius!) - Just feels a bit too barebones |
Game Design 21/20 |
I would have to say that the game is well designed, considering how
fluently the dialog options, items, weapons and characters are interwoven
together to create a murder plot for you to construct and evade. The vast number of options you have is also a testament to this, and
you can tell that a lot of attention to detail was paid. I say this because
you can craft your strategy based on who you plan to pin the crime on. For
example, you can choose not to talk to a certain person which would make it
appear as though you never went into that room. You can act very polite and
attempt to throw suspicion off yourself as best as possible, or you can just
be yourself and be as rude as possible. Even despite the game’s short length, you can see that there is some
level of depth there which was designed to make multiple playthroughs not
just enjoyable but even rewarding. That being said, there are QOL improvements that can be made, such as
logging discovered items, discovered endings and giving the option to carry, plant
and use multiple objects. There is also significant room for expansion as far as the design is
concerned. Bigger house with dynamic characters and rooms, randomization,
items that interact with each other, options to conduct a silent or locked
room murder etc. …. You can tell how much I like these kinds of games. |
Graphics 12/20 |
+ Graphics
are fine. You have good character portraits, and a good enough house to
wander around, and a couple of cutscenes here and there. - Some of the UI looks like standard RPGMaker assets - Fairly small area - Window refuses to go full screen, which impacts
immersion |
Audio 11/20 |
+ Ominous and atmospheric music accompany much
of the playthrough. Sets the mood perfectly and even gives the feeling of an
old 1945 house (In the mother’s room). - No voice
acting, not that it matters - Needless
to say, the soundtrack will be limited given the length of the game - Can recognize some sounds as standard assets |
Story 10/20 |
The only real premise is that there is a boy who wants revenge on his family, wants to kill his sister and get away with it. There really isn’t much of a story here, but whatever little story that
exists is more than enough to spur you into action. |
Lore 18/20 |
The characters in the game work out quite well. They have backstories, even if they are never fleshed out all that much. The main character also has his history which pops up in nice flashbacks around the house. Overall, there is enough to provide the basic motivation for performing the deed, and for selecting a victim. Would have liked to see more in depth backstories and more
interactions between the characters in the house. The characters seem to be
well designed, but never get enough time to really impart in any way. |
Value 18/20 |
+ Well,
its $1, so you really can’t go wrong with this purchase. + You’ll
want to play the game a couple of times to explore the different options and
collect endings and achievements. It should give you about 3 hours of total
playtime + Pretty
unique gameplay, as far as I know, and there are also 2 sequels that slowly
improve on this game’s mechanics. - Still can feel a bit shallow though, given how
short a single playthrough is. |
Overall Grade 13/20 |
B+ |
Score |
73 |
Overall, I
do recommend trying out this game, as well as the sequels (The Deed: Dynasty
and The Deed 2) for some rather unique and interesting gameplay. Try and see if
you can get away with it on your first try!
[NOTES]
-
Ominous
and atmospheric music to start off the game
-
I
like the concept of the game: You are a scorned son who wants to take revenge
on your family and must find a way to murder your sister without arousing
suspicion upon yourself.
-
You
have plenty of dialog options in this game to pick from and get quite interesting
responses to each one. The options also differ wildly in their tone. Do you
wish to play the part of a decent well-mannered young man, or do you want to
throw caution to the wind and make whatever snarky or rude comments the game
allows you to? You do have that option and it can provide some added motivation
to replay the game once or twice just to explore the possible responses you’d
get.
-
The
gameplay is fairly simple. You are left to freely roam around the house and
explore all of its rooms. Your ultimate goal is to murder your sister, so you’ll
need to find a weapon, of which there are quite a few to choose from. What’s
interesting here is that I always found myself considering stuff like “Hmm.. I
can use this weapon but that might get the maid into trouble, and I would
rather leave her out of it”.
-
You
can also choose to find a piece of evidence which you can plant alongside the
murder weapon. Depending on the evidence used, you can directly incriminate
another family member in the crime, or you can also just leave the authorities
guessing, or you can just make it look like a freak accident or even a suicide.
Its nice that you have all these options available to you and can think through
them as you are exploring the house.
-
The
house has plenty of interactible objects and some of them will give insights
into the lives or backstories of your family members. Perhaps you’ll get
additional incentives to harm one of them (or conversely to spare one of them)
along the way. There are also little flashbacks that are triggered by certain
items in the house that offer insights into your own backstory and shed some
light on the problems you have.
-
You
have an item and weapons inventory but all the items and weapons you have
already examined aren’t recorded here. Seems like a waste to just have an empty
menu here for just 1 item and weapon that you will eventually carry. Recording
down all the things would at least have served as an overview that you can
refer to and try to make your decision on what to use.
-
Kinda
sucks that the window refuses to go full screen
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All
the choices you make will actually matter in this game, which is commendable,
but much more manageable to implement given the game’s short playtime.
-
Each
playthrough of the game typically lasts between 10-30 minutes. Given all the
different dialog options you have as well as the choice in terms of weapons and
evidence, you should be able to play this game several times and still enjoy the
playthroughs. At the very least, I found it interesting to try out alternative
options just to see what happens. There is also the possibility that you end up
losing and have to try playing the game again anyway.
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Overall,
for $1, it’s perfectly fine. But this concept has immense potential for
expansion and even randomization. For example, if we have a bigger house like a
mansion, certain rooms could be randomly locked or otherwise inaccessible at
the start. Some rooms could require certain actions to access. Items could be
found in random locations and not just in one particular spot. Items themselves
can be randomized to some extent, maybe selected from a larger pool. I mean,
you get the idea.
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There
is also certainly room for additional narrative to be planted. While you get
snippets of information that touch on characters’ backstories, they are
admittedly limited.
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I
find it nice how everything in this game is interwoven. Like, if you wanted to
make the crime look like a suicide, you would intentionally choose the dialog
options that make you seem completely innocent and concerned like a normal boy.
You would also obviously not plant evidence and use a specific weapon that
allows for suicide. If you wanted to indict the maid, you would be nice to her
at the start, but actually not talk to her at all when you enter the kitchen so
it looks like you were never there. If you wanted to indict your father, you
would make his anger take center stage and get the inspector thoroughly
interested in that. Again, its all very well designed, but it would be nice if
the game was longer and deeper.
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